Victoria 3

Victoria 3

Private Sector Construction
Ergebnisse 1–10 von 22
< 1  2  3 >
Update: 14. Sep. um 6:24

V1.3.3
- fix price calculations using outdated numbers

Update: 27. Jul. um 15:17

V1.3.2
- Rebalance goods prices under suggestion from KeinNiemand
- Increase AI preference for building construction sectors, especially in states without an existing one.

Update: 19. Jul. um 13:27

V1.3.1
- Add Portuguese language support
- Make other languages non-empty for better support

Update: 13. Jul. um 0:16

V1.3
- Reduce employment of construction sectors in line with vanilla. This also meant adjusting the construction good prices, since there are no longer as many employees to pay.
- Reduce employment of construction regulators.
- Remove possible conflicts in private infrastructure file.
- Add base price weighting to construction budget allocation - this will only affect you if you're using different PMs on your construction sectors. Mainly done so that the investment AI is encouraged to invest in buildings with a newer production method, as this helps the AI to keep up better with the player.

Update: 17. Jun. um 13:58

V1.2.6
- Update to 1.9
- Use new create_building script value to remove hard coded level settings

Update: 8. Apr. um 18:28

V1.2.5
- Add russian localisation (Credit to IlliaYalovoi).
- Bound private construction allocation modifier.

Update: 6. Mrz. um 1:58

V1.2.4
- Update local thumbnail to fit in launcher
- Add new goods icons for construction goods

Update: 3. Mrz. um 5:10

Update thumbnail

Update: 2. Mrz. um 21:14

V1.2.3
- Minor fixes to events firing multiple times, or occasionally on Tuesday rather than Monday.
- Make mod compatible with Grey's Urban Synergy Unleashed.
- Improve performance by removing obsolete variables.

Update: 28. Feb. um 23:25

V.1.2.2
- Add missing localisation keys.