Victoria 3

Victoria 3

Private Sector Construction
Viser 1-10 af 22 forekomster
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Opdatering: 14. sep. kl. 6:24

V1.3.3
- fix price calculations using outdated numbers

Opdatering: 27. juli kl. 15:17

V1.3.2
- Rebalance goods prices under suggestion from KeinNiemand
- Increase AI preference for building construction sectors, especially in states without an existing one.

Opdatering: 19. juli kl. 13:27

V1.3.1
- Add Portuguese language support
- Make other languages non-empty for better support

Opdatering: 13. juli kl. 0:16

V1.3
- Reduce employment of construction sectors in line with vanilla. This also meant adjusting the construction good prices, since there are no longer as many employees to pay.
- Reduce employment of construction regulators.
- Remove possible conflicts in private infrastructure file.
- Add base price weighting to construction budget allocation - this will only affect you if you're using different PMs on your construction sectors. Mainly done so that the investment AI is encouraged to invest in buildings with a newer production method, as this helps the AI to keep up better with the player.

Opdatering: 17. juni kl. 13:58

V1.2.6
- Update to 1.9
- Use new create_building script value to remove hard coded level settings

Opdatering: 8. apr. kl. 18:28

V1.2.5
- Add russian localisation (Credit to IlliaYalovoi).
- Bound private construction allocation modifier.

Opdatering: 6. mar. kl. 1:58

V1.2.4
- Update local thumbnail to fit in launcher
- Add new goods icons for construction goods

Opdatering: 3. mar. kl. 5:10

Update thumbnail

Opdatering: 2. mar. kl. 21:14

V1.2.3
- Minor fixes to events firing multiple times, or occasionally on Tuesday rather than Monday.
- Make mod compatible with Grey's Urban Synergy Unleashed.
- Improve performance by removing obsolete variables.

Opdatering: 28. feb. kl. 23:25

V.1.2.2
- Add missing localisation keys.