Project Zomboid

Project Zomboid

SafehousePlus [B41]
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Update: 18 Feb @ 8:31am

New Features
  • Residences? New non-residential building detection system: It is now possible to define in the sandbox options which RoomDefs cause a building to not be considered residential.

You can check the complete list of RoomDef names at the following link:
https://theindiestone.com/forums/index.php?/topic/44603-comeplete-list-of-room-defintions-as-of-4165/

Update: 17 Feb @ 6:07am

New Features
  • Translation: Japanese translation has been added. ~ Thanks to @MIKEO for sending us the translation. I tried to adapt it to today's update, so if anything seems out of place, please let me know!

Bug Fixes
  • Fix: error when trying to claim a safehouse; sorry, everyone, I forgot to add the prefix to an internal module table. ~ Thanks to @Deathstar for reporting this issue!

Update: 17 Feb @ 2:50am

New Features
  • Floors: A new rule has been added that allows you to set the maximum number of floors a building can have to be considered a valid safehouse.
  • The More, the Better: Three new information labels have been added to the claim panel that show: location dimensions - width and depth -, how many floors it has, and the land area.

Changes
  • Context Menu: The context menu has been re-enabled, and it now opens the claim interface.
  • Transparency: The background transparency of the claim interface has been changed; the background is now see-through, taking up less screen space for better visualization of the painted area on the ground.
  • Refactoring: The claim interface class has been refactored in several areas for code organization and optimization: the logic now updates faster and performs better when checking buildings with greater width and depth.
  • Refactoring: The translation keys for the claim interface have been standardized, which will make it easier to understand where each key is and what it does.

Bug Fixes
  • Synchronization Issue: I added a command to force synchronization after the safehouse is created, which should potentially fix the issue of safehouses disappearing/becoming invisible.

Update: 15 Feb @ 4:28am

Bug Fixes
  • Fixed: Previously, the refresh button would reposition the window to the center of the screen when pressed, ignoring its current position. Now, the window maintains its position when refreshed, without being re-centered.
  • Fixed: Previously, the player would respawn at the first selected safehouse, even if they had chosen another one later. Now, the system saves and respects the last selected safehouse, ensuring the respawn happens at the correct location. ~ Thanks @Deathstar for the report

Update: 14 Feb @ 8:18am

Bug Fixes
  • Fixed: Incorrect survival time validation for the admin, which prevented them from claiming a safehouse.

Update: 14 Feb @ 7:26am

New Features
  • New: Added support for server configuration that sets the number of days survived to claim a safehouse. A new warning will now be displayed when the survivor has not survived long enough to claim the location.

Update: 8 Feb @ 11:50am

New Features
  • New: Added a new rule to define how many safehouses members can own.
  • New: Added new sandbox rules and options to set VIP members, who can own a different number of safehouses compared to regular players.

Updated
  • Updated: The safehouse interface has been reorganized; text boxes and owner options have been moved to the bottom of the window.
  • Updated: The text boxes for changing the safehouse name and owner are no longer displayed for safehouse members, only for the owner.

Bug Fixes
  • Fix: Fixed the bug that allowed adding a member with no name to the safehouse after adding a valid member.

Update: 8 Feb @ 5:39am

Bug Fixes
  • Fix: Fixed missing EN translations.

Update: 8 Feb @ 5:32am

New Features
  • New: Added sandbox options to control which Client Panel features should start enabled or disabled by default.

Updated:
  • Updated: Sandbox options have been reorganized into dedicated pages for each subject.

Update: 8 Feb @ 4:27am

New Features
  • New: The safehouse interface now has a new label below the window title to display the current name of the safehouse, which is automatically updated when the user changes the safehouse name or the name is changed remotely.

Updated
  • Updated: The safehouse list interface now automatically closes when opening the panel of one of the safehouses in the list.
  • Improved: Major UX improvements in the safehouse interface: pressing ENTER while typing in the text box to add a new member will automatically press the button, text boxes have been removed from the interface when a member opens the panel, and a new label has been added to display the safehouse name in its place.

Bug Fixes
  • Fix: Fixed the overlapping of labels in the ScrollListBox items in the safehouse list interface for some safehouse names with 30 characters in length.