Project Zomboid

Project Zomboid

SafehousePlus [B41]
Showing 11-20 of 20 entries
< 1  >
Update: 7 Feb @ 1:21pm

Bug Fixes
  • Fix: Fixed interface distortion/breakage when the font size setting differs from the default.

- Thanks @Paulinho for the report -

Update: 7 Feb @ 8:56am

Bug Fixes
  • In Progress: Fixed interface distortion/breakage when the font size setting differs from the default. This fix has been applied to the 'Claim UI' interface, and update for 'Safehouse UI' are coming soon.

Update: 7 Feb @ 6:37am

Changes
  • Updated: The safehouse list interface has been redesigned, and the safehouse information now has a bluish color scheme.

Bug Fixes
  • In Progress: Fixed interface distortion/breakage when the font size setting differs from the default. This fix has been applied to the 'Safehouses List UI' interface, and updates for the 'Claim UI' and 'Safehouse UI' are coming soon.

Update: 7 Feb @ 2:17am

Changes
  • Updated: The context menu to claim safehouses has been added back, but now it displays a red tooltip explaining how to claim a safehouse with the new interface for players.

- Thanks @SICK for the report -

Update: 6 Feb @ 9:04am

New Features
  • Initial gamepad support: Added a new option to the Context Menu to open the client interface exclusively for characters controlled by a joypad. This enhances accessibility for players using gamepads.

Bug Fixes
  • In Progress: Fixed interface distortion/breakage when the font size setting differs from the default. This fix has been applied to the 'Client Panel' interface, and updates for the 'Safehouse List UI', 'Claim UI', and 'Safehouse UI' are coming soon.

Update: 5 Feb @ 1:42pm

Bug Fixes
  • Fix: Fixed incorrect x2 and y2 coordinates in the safehouse list label.
  • Fix: Fixed safehouse list not updating when state is changed remotely in safehouses interface.

Update: 5 Feb @ 1:07pm

Bug Fixes
  • Fix: Fixed some inverted validation structures in the claim window.
  • Refac.: Removed debug logs.

Update: 4 Feb @ 8:36am

New Features
  • New interface for claiming safehouses, compatible with the multiple safehouses system, replacing the vanilla context menu claim option;
  • New claim filter that checks if the safehouse size is allowed, configurable in the sandbox options;
  • Real-time safehouse area preview when opening the claim panel;
  • Windows now automatically close when pressing one of the buttons and another window is opened (except for the safehouse list when opening a safehouse);

Changes
  • Adjusted the positioning of some windows when opening;
  • Various optimizations throughout the code;

Bug Fixes
  • Fixed incorrect x2 and y2 coordinates of the safehouse in the safehouse panel label;
  • Fixed the remove member button not teleporting the member outside the safehouse instantly when the "SafehouseAllowTrespass" setting is false;

Update: 3 Feb @ 4:26am

Bug fixes:

Fix: Bug that allowed adding a member with an empty name after adding a member.

- Thanks @Ussfrabah for the report -

Update: 2 Feb @ 2:07pm

The zero point, the beginning of everything!