Project Zomboid

Project Zomboid

50 ratings
SafehousePlus [B41]
3
3
3
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
152.821 KB
2 Feb @ 2:07pm
18 Feb @ 8:31am
20 Change Notes ( view )

Subscribe to download
SafehousePlus [B41]

Description
How does it work?
The SafehousePlus is a modification that revolutionizes the safehouse system in the game, offering a completely new experience with innovative features. With an intuitive and modernized design, players can manage multiple safehouses simultaneously without needing to travel to them to add friends — they don’t even need to be online. Additionally, it’s possible to view the safehouse boundaries in real-time, preventing constructions outside the protected area.

This mod is essential for servers where administrators seek greater control over the locations players can use as bases. In the sandbox options, there are various customizable rules to configure and manage safehouses, such as:

  • Allowing or preventing players from being part of more than one safehouse;
  • Setting how many safehouses each player can own;
  • Creating a VIP player list, who can have more (or fewer) safehouses than others;
  • Establishing size limits for safehouses, such as width, depth, and number of floors;
  • Restricting types of rooms that prevent a building from being claimed as a safehouse. For example, it’s possible to block the claiming of buildings that have a bar, something that would be allowed in the original game.

In addition to these features, SafehousePlus fixes some bugs present in the original game’s safehouse system, such as:

  • The possibility of claiming a safehouse and transferring it to another player who already has one, allowing them to accumulate multiple safehouses and potentially dominate an entire city;
  • Fixing buildings that appear on the map with colors different from orange (the default for safehouses) but are still claimable.

Incompatibilities
The SafehousePlus was specifically developed for version 41.78.16 of the game and, for now, is not compatible with higher versions. Additionally, any mod that relies on client-side interface or safehouse system resources will be incompatible with this mod, as 100% of the original code has been rewritten from scratch on the client side.

The SafehousePlus also modifies the client panel, specifically the "CLIENT" button located in the top-left corner of the screen. Therefore, most mods that use or alter this interface will not work correctly with this mod.

You can check out some incompatible mods here: Incompatible Mods

Author's Notes
This mod was created with great care and dedication for our Última Esperança[discord.gg] community — a special thanks to everyone for their incredible support! I believe it can be useful for many other communities as well, which is why I decided to make it public and available to the entire Project Zomboid community.

If you enjoyed the mod and would like to support my work, feel free to contact me to learn more about how to contribute. Your help is essential for me to continue developing new ideas and improvements for the game!

Feedback and suggestions are always welcome. Don’t forget to share your thoughts, rate the mod, and leave comments — they are crucial for me to further enhance this experience!

[theindiestone.com]
This mod can only be added to and extended with the express permission of the original creator. After receiving permission, credit must be given to the original creator, both in the mod files and anywhere the mod is made available online.

[ko-fi.com]

Workshop ID: 3419955629
Mod ID: SafehousePlus
Popular Discussions View All (3)
12
31 Aug @ 12:01pm
PINNED: Bug Reports & Support
theleo
2
17 Feb @ 3:57am
PINNED: Translations
theleo
0
15 Feb @ 9:55am
PINNED: Incompatibilities
theleo
73 Comments
Underdog 17 Aug @ 6:19am 
Tried this mod on multiplayer, but safehouses keeps disappearing (can't even be seen being added in server logs). I'm not sure why this happens, but seems to occur when there is a certain amount despite the limit having been increased.
Seeker 27 Jul @ 6:55am 
Olá Leo blz? Cara queria pedir algo para vc.
é a ideia de um mod tb de safehouse

Quando o último jogador da safehouse sair do servidor, a proteção só deve ativar após um tempo de espera aleatório entre, por exemplo, 15 e 40 minutos — valor ajustável pelo admin.
Isso evitaria o famoso "logout tático" pra escapar de ataque, mas ainda manteria a safehouse funcionando.

O mod pode usar o recurso vanilla DisableSafehouseWhenPlayerConnected=true, que já impede proteção quando alguém da safe está online.
O que ele precisa fazer é apenas aumentar o delay antes da safe ser reativada após todos deslogarem.

No fundo, o mod só precisa controlar esse tempo de espera extra. Se alguém topar fazer, fica aí a ideia!

se quiser doi ate um cafe para tu animar a fazer. e a autoria é toda sua. so quero isso no servidor.
Zed1996 26 Jul @ 2:56pm 
Can You Add This Mid-Vanilla Game? I've Tried It But It Changes Settings Back To Default On Hosting?
Gwainzy 13 Jul @ 4:08pm 
not sure why but when server restarts, peoples safehouses are unclaiming
CevaConCe 19 Jun @ 2:28pm 
Thnks very much for your aport to the community. I promes continue your work soldier :steamthis::steamthumbsup::etgconvict:
theleo  [author] 19 Jun @ 2:18pm 
Hey everyone, sorry the mod's code still needs some polishing, but I currently can't continue working on it. You have my permission to improve/extend it—just give credit
theleo  [author] 19 Jun @ 2:15pm 
You have my permission to modify/use this, as long as you give credit @CevaConCe
CevaConCe 19 Jun @ 1:55pm 
Where could i ask for a modification permission?
nicoj4f 24 Apr @ 3:01am 
Greetings, is it possible to add an area that you can claim yourself for normal players. For example a piece in the forest?
Leksandrov 14 Apr @ 10:37am 
Tell me, how can I find out how long it will take for a player's private account to disappear and when he last logged in?