XCOM 2
Allies Unknown Redux Species: Saurians
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Update: 30 sep om 11:58
door Styrium

Fixing an oversight that resulted in the Defense bonus granted by Stand Against Armies was based on the number of enemies the attacker could see, not the saurian.

Update: 5 aug om 14:22
door Styrium

Fixed some weirdness in how the UICustomize_Info was handled. This should allow UCR to be able to access Saurians' voices.
Improved implementation of their Damage Resistance ability.

Update: 27 mei om 7:19
door Styrium

Fixed slight oversight that resulted in the saurians' Shins and Thighs cosmetics not filtering properly, in turn making tails unselectable without UCR (but really, grab UCR anyway).

Update: 24 apr om 11:42
door Styrium

Ok. The Saurians were a bit too weak and their "tanking" role resulted in them spending longer in the infirmiry than any other unit. So, rework:
- Let Them Come is now a free action, and its cooldown has been reduced. The action-cost made it never worth using, and when you could maybe spare the AP it was on cooldown.
- Now Saurians' healing rate is 25% faster than regular soldiers. This should decrease their time spent in the infirmary.

Update: 4 apr om 15:40
door Styrium

While I had the project open, the localization method was updated; hopefully this will avoid the issue the argonians had.

Update: 4 apr om 14:47
door Styrium

Fixed a major config error that resulted in Let Them Come doing nothing.

Update: 9 mrt om 11:39
door Styrium

Update: 9 mrt om 11:36
door Styrium

Small fix to the recent Update.

Update: 9 mrt om 11:29
door Styrium

Stand Against Armies apparently never did anything. Now it's been fixed.

Update: 24 jan om 16:46
door Styrium

- New icon for Stand Against Armies, courtesy of Evilbob!