Team Fortress 2

Team Fortress 2

TF2Ware Ultimate
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Update: 21 Sep @ 1:02pm

- Updated default config to remove Upgrade minigame

Update: 21 Sep @ 12:34pm

- Potentially fixed crashes related to physics on Linux servers
- Removed Upgrade minigame due to instability on higher player counts (thank the awful TF2 upgrade code for this one)
- Restored damage sounds in Smash Arena boss

Update: 20 Sep @ 10:49am

- Added Smash Arena boss from MicroTF2
- Added Texas Trickshot to Taunt Kill minigame (contributed by kiwitf2)
- Added Go and Spectate minigame (contributed by PedritoGMG)
- Added trampoline minigame (contributed by tilderain)
- Added Silent Hill special round
- Added Skating special round (contributed by tilderain)
- Added rare chance of Powers and Square Roots to Math minigame
- Added CRIKEY and HYPE mode to Buff minigame (contributed by tilderain)
- Added theme authors to credits
- Updated item whitelist for latest cosmetics/taunts
- Skybox is now randomized on special rounds (contributed by tilderain)
- Projectile jump now checks for velocity instead of height (contributed by keysole)
- During bonus point special round, bonus is now awarded to sole winner of minigames
- Replaced default theme sounds with re-sourced and re-normalized versions
- Player who found australium in Break the Boxes now always wins the minigame
- Minigame rotation is now shuffled when reloading for more randomness
- Projectile jump minigame now passes based on velocity rather than height
- Disabled Cramped Quarters and Skull special rounds during Mercenary Kart
- Disabled Sandman from firing balls
- Disabled longer deploy/holster times from swords
- Chat commands are now case insensitive
- Made formatting in !ware_credits nicer
- Added !ware_clearall command
- Fixed being able to buy persisting canteens in Upgrade minigame
- Fixed being able to block train on Frogger boss
- Fixed boxes killing frogs when going upwards in Frogger boss
- Fixed volume differences in certain gameplay tunes
- Fixed unkillable ghosts in Ghostbusters with Team Battles special round
- Fixed one Slender page spawning in the wall
- Fixed a skip at the beginning of Ultimate's Beep Block boss
- Fixed being able to build in Escape the Factory and Jump the Rope
- Fixed softlock if special round failed to start
- Fixed missing detail sprites in Frogger location
- Fixed script error from No Text and Double Trouble (contributed by FortyTwoFortyTwo)
- Fixed bad teleport locations in Break Box/Upgrade minigame

Update: 29 Jun @ 7:36am

- Fixed some minigames always passing players
- Fixed outdated description on Mercenary Kart
- Added No Text special round support for Mercenary Kart
- Reduced burn damage in Cap the Intel minigame

Update: 28 Jun @ 2:04pm

- Fixed random server crash on map load. This was caused by the engine running out of model memory. You must update the plugin on dedicated servers
- Updated plugin version to 1.3.0

Update: 28 Jun @ 11:31am

- Dying near the end of a minigame no longer fails you automatically
- Reduced biased selection rolling towards minigames that had many modes (like Simon Says)
- Added "No Text" special round (contributed by FortyTwoFortyTwo)
- Wega's Challenge boss improvements
-- Reduced doll count to prevent hitting entity limit
-- Fixed spectator camera being enabled by default
-- Added support for Merasmus/Skull special rounds
- Intel minigame improvements
-- Increased duration
-- Added chat message for first capture
-- Improved visibility of lasers
-- Reduced laser damage and added an extra laser
- Buff minigame improvements
-- Fixed players not being passed sometimes
-- Fixed rage not being cleared after minigame ends
-- Increased health and damage
-- Added Pyro mode
-- Moved to boxing ring location
- Upgrade minigame improvements
-- Fixed upgrades not being refunded
-- Fixed a performance inefficiency
-- Increased duration
- Merasmus special round improvements
-- Fixed jittery animations
-- Increased health
-- Removed exclamation mark from MERASMUS
- Swap Madness special round now swaps 3 times during a boss
- Increased ubercharge speed in Uber minigame
- Player views get angled towards the clock in Type the Time minigame
- The end section of Beep Block boss is now easier
- Capture the Point minigame now ends upon capture
- Melee Arena minigame won't appear multiple times in one round anymorew
- Added love particles when scouts are hugged in Cuddly Heavies
- Added metrocop voiceline to Pickup Can minigame
- Music in Typing boss is now sorted by difficulty
- Health drain in Hunger Update special round is now much slower
- Damaging buildings in Build minigame is now allowed
- The bird in Time Jumps minigame now flies slower
- Fixed mp3 caching issues
- Fixed Hadoken fireballs not spawning correctly
- Fixed head icons in Mercenary Kart not matching the class
- Fixed A-posing if removing a held Buff Banner
- Fixed overlapping health HUD in Mercenary Kart
- Fixed broken teleport in Break the Boxes minigame
- Fixed performance loss in Singleplayer special round
- Fixed Capture the Point minigame not precaching models

Update: 24 May @ 5:27am

- Fixed another server crash on dedicated servers in Upgrade minigame (sigh)
- Fixed special round shaders being corrupted if re-playing the map after switching to an unrelated map
- Fixed rare MP3 audio corruption

Update: 23 May @ 3:13pm

- Fixed server crash on dedicated servers in Upgrade minigame

Update: 23 May @ 1:22pm

- Added Wega Challenge boss (contributed by Alex Turtle)
- Added Least Bombs minigame (contributed by tilderain)
- Added Time Jumps minigame (contributed by tilderain)
- Added Cap the Point minigame (contributed by tilderain)
- Added Floppy Scout minigame (contributed by tilderain)
- Added Upgrade minigame (contributed by tilderain)
- Added Intel minigame (contributed by tilderain)
- Added Uber minigame (contributed by tilderain)
- Added Blow Horn minigame (contributed by tilderain)
- Added Simon Says: Charge! minigame
- Added Shoot One Target minigame (contributed by tilderain)
- Added Dove Hunt minigame (contributed by tilderain)
- Added Singleplayer special round (contributed by tilderain)
- Added Merasmus special round (contributed by tilderain)
- Added Hunger Update special round (contributed by tilderain)
- Added Swap Madness round (contributed by CzechMate)
- Added Jimmy T and Young Cricket & Master Mantis themes (contributed by trollbreeder)
- Added Pandora and Starlight themes from MINDWAVE (contributed by tilderain)
- Added winner sprite top players in game over (contributed by tilderain)
- Added pickup sound to Pickup Can minigame
- Added bird to Touch the Sky minigame
- Added drift particles to Mercenary Kart
- Added cheers/jeers voicelines to Mercenary Kart
- Revamped minigame selection to weigh minigames with sub-modes more
- Made barrels move slower in Destroy the Barrels minigame
- Vaccinate minigame no longer randomizes initial selection
- Updated hint for Vaccinate minigame
- Obstacle Course boss now has player pushing enabled
- Soldier now emits pain in Rocket Jump minigame
- More lenient scoring system in Gioca Jouer
- Made grass textures not reflect green light
- Removed Heavy vs Medic minigame
- Removed clouds from skybox for easier visibility
- Removed obsolete workarounds for -enablefakeip
- Disabled Wrap Assassin ball
- Disabled Tribalman's Shiv bleed
- Death in Count Bombs minigame is delayed by one frame
- Cramped Quarters special round is now active during game over
- Hit Balls minigame can no longer tie
- Slender boss now uses radial fog
- Everyone Lost/Won overlays are no longer used with 1 player
- "george" now counts for cp_gorge in Type the Map minigame
- Mercenary Kart now sets random classes
- Fixed octopus spawns being displaced in Find the Octopus minigame
- Fixed script error when precaching Wheelchair special round
- Fixed script error in Avoid Trains minigame
- Fixed Hadoken fireballs spawning when dead
- Fixed chat spam during Cramped Quarters
- Fixed jittery head movement in Wanted minigame
- Fixed late precache for minigame music in developer mode
- Fixed script error with bad input in !ware_givescore
- Built nav mesh for all areas

Update: 14 Mar @ 4:01pm

- Added Cramped Quarters special round
- Extended Type the Map minigame by 1 second
- Speedrun special round is now capped to max 40 players
- Increased grace period in Don't Touch to 2 seconds
- Needle Jump minigame now gives more velocity
- Obstacle Course boss now has teammate pushback
- Pickup Can minigame changes:
-- Added 4 trashcans
-- Controls simplified to left click only
-- Cans are now bigger size
-- Fixed can stealing in Pickup Can minigame
- Fixed being able to respawn in game over by changing class
- Fixed being able to respawn in Squid Game and Skull special round by changing class
- Fixed only a specific team being able to respawn by changing class
- Fixed Boston Basher dealing bleed damage
- Fixed Fan of War applying marked for death
- Fixed Collisions special round being rolled when playing solo
- Fixed script error when rolling speed run special round
- Fixed failing Mandrill Maze and Escape the Factory boss when dying after reaching the end
- Fixed being able to survive the death pit in some minigames