Team Fortress 2

Team Fortress 2

TF2Ware Ultimate
Showing 21-30 of 32 entries
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Update: 31 Jan @ 5:07pm

Update: 31 Jan @ 12:14pm

- Made Ultimate's variant of Beep Block boss harder
- Made Hale rage last slightly longer
- Increased music volume in Mercenary Kart boss
- Fixed Thermal Thrusters not being recharged rarely
- Bumped plugin version to 1.2.3 to fix some commands on listen servers

Update: 31 Jan @ 3:54am

- Added Saxton Hale special round (contributed by Batfoxkid)
- Added bonus points for first place in Kart minigame
- !ware_nextspecial can now set special rounds not in rotation
- Increased grace period in Don't Touch Anyone by half a second
- Players are now sorted by score in Kart minigame
- Made NPCs smooth in the Monoculus boss
- Monoculus only counts as defeated if atleast 1 player survived
- Fixed special rounds starting a bit too late
- Fixed wrong home arena being used in Sudden Death
- Fixed overlapping music in Wild West boss if starting in Mexican standoff
- Reduced end delay in Cuddly Heavies a bit
- Removed outline from australium in Break the Boxes minigame
- Removed a debug print

Update: 29 Jan @ 11:50am

- Shifted text channels up by 1 to reduce chance of conflicting with server plugins that use text
- Added anti griefing to Taunt Kill minigame
- Added warning indicator in Falling Platforms when a platform is going to fall
- Made item boxes spawn in Mercenary Kart faster for more than 24 players
- Fixed shock particle not showing up sometimes in Mercenary Kart
- Increased "script perf warning" threshold on dedicated servers to reduce log spam
-- Requires a plugin update, as this is mostly harmless this update is optional

Update: 27 Jan @ 3:32pm

- Increased deploy time by 50% on all weapons to give more reaction time
- Fixed item whitelist not being packed in (for dedicated servers)

Update: 27 Jan @ 1:48pm

- Fixed not being able to switch away from Half Zatoichi
- Fixed SourceTV crashing the server
- Fixed "player_rematch_change" error on some dedicated servers
- Added "!ware_nextspecial any" chat command to force a random special round to happen
- Added outline to australium in Break the Boxes minigame
- Added 1 more bullet to the clip in Wild West boss
- Special rounds now always happen every 3 rounds rather than 10% chance
- Increased duration of Shoot the Target by 0.5 seconds
- Players can't move at the start of some minigames for a bit longer
- Limbo is now in thirdperson
- Spycrab and Limbo minigames no longer show the disguise menu
- Bumped plugin version to 1.2.2

Update: 25 Jan @ 11:58am

- Fixed softlock in Mercenary Kart boss on dedicated servers
- Reduced Mercenary Kart boss timeout to 30 seconds
- Made the height for passing Rocket Jump and Sticky Jump minigame less strict
- Made Witch only damage players who angered her
- Bumped max Slenderman count to 3 for high player counts
- Added kill credits for Don't Stand Near minigame

Update: 25 Jan @ 6:40am

- Added safeguard for edict overflows in Stun an Enemy minigame
- Increased difficulty of Monoculus boss with high player count
- Doubled chance of special round after playing 3 rounds
- Changed Saw Run minigame to thirdperson mode
- Ghostbusters don't run fast when vacuuming ghosts anymore
- Made players non solid in Hit the Balls and Pop the Jack minigame
- Made sawblades in Frogger slower and apply more ragdoll velocity
- Made Water War minigame split into circles with 24 or more players
- Reduced Catch the Money required amount to $400
- Modified scoring rules for Mercenary Kart for more than 24 players
- Silenced the penetration kill noise
- Fixed Kunai spies spawning with less health
- Fixed broken text for Piggyback minigame
- Enabled 4 inventory taunts to be given on dedicated servers (experimental change)
-- Might revert this if it causes lag. Controlled by "loadoutwhitelister_taunts" convar
- Enabled SourceMod-flagged admins to use dev commands
- Bumped plugin version to 1.2.1

Update: 24 Jan @ 4:29pm

Fixed item whitelist not being packed in

Update: 24 Jan @ 8:27am