Dwarf Fortress

Dwarf Fortress

Advanced Botanical Variety
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Update: 26 Sep @ 12:23pm

1.19 Returned brewing and milling seed collection work orders for when there aren't enough reagents to work with.

Update: 26 Sep @ 7:39am

1.18 Fixed seed collection work orders having an invalid frequency. Removed deprecated industry specific seed collection work orders. Thanks to Jhenmhor for finding this issue!

Update: 23 Aug @ 6:49pm

1.17 Updated for AA 4.7.
Added dyes to (dye color):
- ebony fruit (black)
- elderberry leaf (saffron)
- sumac fruit (taupe sandy)

Added plant milk to:
- pumpkin
- sunflower

Added tofu to:
- pumpkin
- sunflower

Added oil and soap to pumpkin.

Added specific dye leaf material and growth to gum tree to prevent defoliation and gathering/stockpile issues.

Update: 16 Aug @ 6:13pm

1.16 Updated dye formats to match new DF 52.03 designs. Moved cattails to Advanced Agriculture since they're a rewrite of a vanilla plant. Updated plants with ABV_ prefix to avoid duplicate object errors with other mods.

Update: 26 Jul @ 8:24am

1.15 Somehow missed changing the PLANT_INFUSION template ID on trees. Don't code without caffeine.

Update: 26 Jul @ 8:06am

1.14 Update the templates used from AA with the correct IDs.

Update: 26 Jul @ 7:55am

1.13 Changed material template IDs to include mod initials to prevent duplicate template errors with other mods.

Update: 22 Jul @ 5:19pm

1.12 Added FORTRESS_MODE_ENABLED and WORLDGEN_ENABLED to reactions.

Update: 17 Jul @ 1:13pm

1.11 Added permitted reactions to entities from Arsenal and Cultural Overhaul.

Update: 11 Jun @ 3:17pm

1.10 Added permitted reactions to entities from New Playable Race Blendecs.