Barotrauma

Barotrauma

Husk Survival Gamemode
Showing 81-90 of 121 entries
< 1 ... 7  8  9  10  11 ... 13 >
Update: 21 Apr @ 12:27pm

Update: 21 Apr @ 12:12pm

-

Update: 16 Apr @ 4:45am

Fixed sometimes vanila text overrides modded text, which is really bad thing for things like grenades.

Update: 13 Apr @ 9:18am

-Fixed husk despawn system (You still need to enable C# in main menu).
-Fixed invincible door in Gorky.
-Reduced clip size of autoshotgun to 12x2.
-Reduced max stack for explosive ammo from 48 to 36.
Its not that op for both of items, but i just tired of everyone goes only for autoshotgun. I hope it makes it less handy to play with and force autoshotgun enjoyer to buy bandolier at least.

Update: 10 Apr @ 8:30am

Fixed hatches on Gorky that was locking forever when using "fixitems" command.

Update: 22 Mar @ 2:46pm

Also BFG ammo is glowing and smaller

Update: 22 Mar @ 2:27pm

-Replaced sprites for BFG and Jakobs shotgun to match style of other inventory icons

Update: 11 Mar @ 7:46am

-Fixed gravity grenade being absurdly overpowered. it meant to have 300 force, not 3000.
-I cant understand why even with autofill checkbox being unchecked game keep spawning 4 batteries in scrapyard. Anyway i blocked 3 charging slots out of 4.

Update: 25 Feb @ 8:53am

-40mm Incendium grenades
-40mm gravity grenades

Update: 22 Feb @ 9:17am

-40mm nuke price decreased from 35 to 15, range decreased from 1000 to 800(so you less likely oneshot yourslef at edge of your screen). Heavily increased damage for radiation and bleeding, so it is actually dangerous to be in range of nuke with any type of armor.
-Added 2 slot toolbelt for 2 coins. Contain anything except guns.
-Scrapyard changes:
Fixed charging station that wasnt charging at all...
Fixed flooding caused by nuking everything.
Rifle replaced with grenade launcher and 6 jump grenades.