Barotrauma

Barotrauma

Husk Survival Gamemode
Showing 91-100 of 121 entries
< 1 ... 8  9  10  11  12  13 >
Update: 25 Jan @ 2:49pm

-Scrapyard EXACT SAME BOXES fixed(!?) third time... I hope they are finally fixed.................
-Glue now contains 4 charges(from 8) and price decreased from 10 to 6. Probably still way more effective than other antibleeding items.
-Grenades got new description to help players get better at them, like tactics and how to "cook" grenades.
-Incendium grenade reverted to 1 grenade for 2 tokens from 2:2
-Acid grenade price increased back to 8
(I do really hope people will read those tips from description)

Update: 20 Jan @ 5:38am

-Incendium grenades now deals much more burning damage and 6 times cheaper.
-Chem grenade price decreased from 12 to 6.

Both of them probably is OP for it`s price, especially for late waves, but for all of the time i hosted, i never saw people actually use it at it`s full potentiall, mostly it was just a waste, with 0 total damage.

-Heavy wrench damage decreased from 465 to 400 and price increased to 25. (still guarantee oneshots, but not that overkill against chimera)
-Sword damage decreased from 465 to 240, since it has bigger range than wrench and option to increase attack speed with clown skills. Price increased to 20

Update: 16 Jan @ 1:17pm

Final, i hope so.

Update: 16 Jan @ 7:48am

-Scrapyard fixes

Update: 15 Jan @ 1:55pm

-Scrapyard changes:
Waypoints polishing
Better lights
Kastrull detalisation
Traps

-Husk_chimera1\2\3 now can climb ladders and cant regen by attacks.

At this point i can say mod is actually finished. Call me if something breaks.

Update: 14 Jan @ 1:58pm

-New map "Scrapyard"
-Some guns price increased from 3 to 5
-Alien pistol price increased to 6
-Grenade launcher price decreased from 25 to 10. I have no idea why it was 25, i clearly remember i made it cost more in pack-a-punch and decreased price in Markus shop, but for some reason we got most expensive gun like completely pointless.
-Decreased required weapons skill for pack-a-punch upgrades to 50 for most of guns(except BFG, grenade launcher and Jakobs shotgun)
-Minor polishing for Sierra.

Update: 13 Jan @ 7:17am

-Fixed assistant talent softlock server with spawning endlessly popping red messages.
-Some assitant talents were placed on different tier.

Update: 12 Jan @ 7:55am

-Mod size decreased 2 times thx to 8-bit png compressor. (7.0 to 3.3)
-BFG ammo and Jakobs shotung ammo now fits bandolier.
-Vanilla husk now 10% faster, fast husk 6% faster.
-Testing hard difficulty patch.

Update: 12 Jan @ 6:27am

-Mod size decreased 2 times thx to 8-bit png compressor. (7.0 to 3.3)
-BFG ammo and Jakobs shotung ammo now fits bandolier.
-Vanilla husk now 10% faster, fast husk 6% faster.
-Testing hard difficulty patch.

Update: 11 Jan @ 2:01pm

-Liquid oxygenite added. Dying just because there are no one with high medical skill isnt fun.
-Engie can craft explosives ammo earlier, but skill that gives "20 weapons skill" placed to tier 3. Hes getting T3 guns way too early, especially with small teams.
-Slightly increased pack-a-punch prices to all cheap guns
-AR price decreased. Its still best vanilla gun in the game, but with those lags you cant hit head all the time.