Barotrauma

Barotrauma

Husk Survival Gamemode
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Update: 16 Aug @ 11:40am

-zomboss adjustments
-endless bosses

Update: 16 Aug @ 6:21am

-Final boss arrived.
-All bosses is complete gameplay wise and visual vise.
-Bosses has stun immuinty.
-Lots of waypoints adjustments for bosses


-Each wave you survived you will get "powder of undying", which gives you 1% of max hp. So dying is kinda punishing now.


-Removed depleted ammo and their talents.
-Pack-a-punched revolver reworked. Higher damage, lower fire rate. Need to desync them to maximize DPS
-Shotgun explosive slugs now has almost twice less potential damage to single target, but their range increased from 75 units to 300. Also no talent required.
-Ceremonial swords damage decreased from 200 to 135. Attack force decreased to prevent creatures clip through floor.
-Heavy wrench attack range increased from 80 to 360, damage increased from 400 to 550, attack speed 3 times slower.
-Handcannon price 10>8


-Reworked top of Camel in Scrapyard. I couldnt make waypoints works fine for bosses, so i replaced it with invisible diagonal stair.
-Shiplaser will despawn after 4 minutes if no one touch it.
-Fixed some classes got 2 revolvers instead of 1.

Update: 10 Aug @ 8:16am

Update: 9 Aug @ 5:12am

-testing

Update: 8 Aug @ 12:38pm

-Testing new bosses. Salt Collosus and RADiohead is done, Skaragavuchkakak and Crab Dealer lacks of unique sprites.
Zomboss currently not presented.

-Starting presets are reworked for more variety.

-40mm frag grenade price 3>2, allies damage decreased.
-BFG self damage heavily decreased. Now most of damage will be radiation. Still dangerous, but you will be fine when you have enough medicine.
-laser price 20>15. Added quality for crafting
-Autoshotgun price 20>15 (I dont want to make it to be most expensive and powerfull weapon, so quality% 23>10%)
-Assault rifle quality 8>20 (Higher price guns have higher quality boost)
-rifle price 20>15, base damage 100>85%, qualtiy multipler 12>20%.
-Scrap cannon base damage 100>120%, quality multiplier 60>40%
-rapid fissle accelerator base damage 100>120%, quality multiplier 60>40%. (For all those 3 guns with purple quality damage stays same as before changes.)
-Alien pistol price 6>8
-Revolver price 3>5

-Security got explosives slugs talent
-Husks no longer have self healing from burns.
-Antipsychosis is free.
-Fixed pack-a-punched boomstick, shiplaser and scrap cannon not having quality bonus.

Sierra:
-One way blocked in Dugong with scrap. Added screamer.
-Added extra flashlights, shiplaser and shotgun.

Update: 6 Aug @ 6:52am

-Added lootboxes with pack-a-punched weapons. It will be given to everyone alive on wave 15-18, but i cant make this change myself right now. Currently you can only buy it in guns shop, but i might delete it later from shop.
-Captain tier 5 talent damage 10>15%, range 500>700
-Gene Tampering talent no longer conficts with captain exact same talent.
-Medic tier 1 talent damage reduction 10>15%
-Added more weapons, especially grenades on maps.
-Cons of healing scrap are colored red in description.
-!advancewave and !fixammo cut to !adv and !fix
-Discord sign outside the map.

Update: 4 Aug @ 3:54pm

Lua code is still WIP. All bosses still WIP.

-Talents reworked again...
The amount of talents decreased on tier 2. Most of them were removed, combind or significantly buffed.
-Assistant 10% resistance removed, clown power is tier 1, speciality moved to tier 3. (so you can think of which role you want to cover. Since assistant get every single talent of any class, he is still best class past 16+ waves.)
-Mechanic 10% resistance removed (he basically was like security, but can craft armor)
-Fixed gene combining talent gives only 2% boost, instead of 20%, lol

-Unidentified genetic material stack size 2>3
-Human minimal vitality -100>-200(so your allies have more chances to save you)
-Fuelrods can be combined.

Update: 3 Aug @ 6:21am

-Prices for pack-a-punched guns unified:
Two-handed guns = 45-
One-handed guns 30>25-27 per upgrade.

-Scrapcannon now has secondary ammo type: Healing scrap.
-Bandolier 3>5 slots. Price 2>3
-Toolbelt 2>4 slots. Price 2>3
-Mechanic new talent gives him 100 mechanical skill and purple wrenches.
-Now you spawn after wave ends. So you can set timer to 5 minutes.
-Wrench and sword damage nerfed 10-20%.
-BFG direct hit damage increased.

-Bottom shocker in "Bluz Glow" replaced with cannon.
-Added more info into "Tutorial"
-Waypoints adjustment on diagonal stairs.
-Portals opening time 3>5
-Bosses now has spawn indication.





Update: 2 Aug @ 8:15am

-Adjustments to bosses.
-Captain 10%dmg talent range 300>550.
-Bosses husks burning damage is 3 times higher.
-Nuke direct hit damage increased.
-Shiplaser, scrap cannon and boom-stick now has quality (to deal more damage to bosses and friends).

Update: 1 Aug @ 11:23am

-Now there will be particles(portal?) which indicates husks spawn position.
-Fixed husks wont attack people on floor.
-Testing new bosses.
-One new radiation engie talent from "new seven"
-Fixed assisnat talent that gives "moving at full speed when ally is down" wasnt working for that exact player.
-"Tasty target" talent was nerfed to 10%, since it wasnt actually makes you more valuable target.
-Ladder changed in Bluz Glow