Barotrauma

Barotrauma

Husk Survival Gamemode
Showing 11-20 of 121 entries
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Update: 11 Sep @ 12:38pm

Update: 5 Sep @ 3:02pm

-Солевой колосс повышена скорость наложения психоза и галлюцинаций. Придется чаще колосться психозином, как это происходит у радиоголового.
-Повышена скорость заражения вблизи РАДиоголового.
-G11 возможно опять сломал, надеюсь что нет.
-Порошок неумирания больше не выветривается из вас.

Update: 4 Sep @ 11:52am

Машинный перевод.

- У всех финальных боссов, кроме зомбосса, теперь на 33% меньше здоровья.
- Боссы теперь лечат только часть урона, а не весь. Также дают ускорение и адреналин.
- Урон БФГ, Корабельный лазер, Гремелка и 40-мм ядерной гранаты уменьшен (на 33-10%). Оружие, убивающее боссов, по-прежнему лучше против боссов, но так сильно по сравнению с другими видами оружия.
- Базовый урон улучшенного пистолета-пулемета увеличен с 1,25 до 1,4. (Без кнопки R для перезарядки оружие сложно использовать, и оно слишком быстро сжигает боеприпасы, поэтому вы тратите больше времени на покупку патронов, чем на стрельбу.)
- Вероятно, исправлена ​​ошибка, из-за которой меткий карабин G11 не регистрировал около 60% выстрелов, когда использовался не хостом.
- Добавлено 8 новых скинов одежды.
- Добавлено 10 новых скинов шлема.

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-All final bosses except zomboss now has 33% less hp.
-Bosses heals only some damage now, not all. Also gives speed boost and adrenaline.
-BFG, Shiplaser, Boomstick, 40mm nuke damage decreased(33-10%). Boss killer guns are still better against bosses, but not that much compared to other guns.
-Pack-a-punched smg base damage increased from 1.25 to 1.4. (Without R to reload gun is difficult to use and burns ammo way too quickly, so you are wasting more time buying ammo, than shooting.)
-Probably fixed Deadye Carabine G11 not register like 60% of shots when used not by host.
-Added 8 more clothes skins.
-Added 10 more helmet skins.

Update: 2 Sep @ 10:18am

Update: 2 Sep @ 10:11am

-You no longer can put jakobs ammo into smg.

Update: 1 Sep @ 1:30pm

-Помощник получит свой последний талант на 1 волну раньше, сразу после 15 волны. (Множитель XP изменен с «волна*100» на «волна*101»).
-Капитан: удален талант х2 бонуса урона. «Одинокий волк» даёт чуть меньше бонусов, но дальность активации уменьшена с 2000 до 700. Вы можете получить «бонус к комбинированию генов 20%» на 1 ступень раньше.
-40-мм ядерная граната переработана. Теперь она наносит только урон по области. Дальность возвращена к 700. Чем ближе вы к эпицентру, тем больше урона получаете. 550-700м можно пережить, если у вас есть хорошая защита и таланты.
-40-мм осколочные гранаты теперь наносят меньше урона союзникам при прямом попадании.
-Меткий карабин G11: добавлен встроенный "прицел".
-Урон древнего оружия увеличен с 40 до 55 за тик. Поджигает цель, даже боссов. Увеличена тяга, так что теперь летать станет проще. Больше вас не будет станить при полете, как это сделано с прыжковыми гранатами.

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-Assistant will gain his final talent 1 wave sooner, right after 15 wave. (XP multiplier changed from "wave*100" to "wave*101")
-Captain: removed x2 damage bonus talent. "Lone Wolf" has less bonuses, but range decreased from 2000 to 700. You can obtain "genes 20% bonus combining" 1 tier faster.
-40mm nuke reworked. Now it deals only AOE damage. Range reverted to 700. The closer you are to epicenter, the more damage you get. 550-700m are survivable if you are having proper protection.
-40mm frag grenades now has less damage for allies on direct hit.
-Deadeye carabine: Added integrated scope.
-Ancient weapon damage increased from 40 per tick to 55. Sets target on fire, even bosses. Propulsion increased, so you can fly easier now. Added fall damage and stun resistance same as in jump grenades..

Update: 30 Aug @ 1:58pm

-Added ancien weapon(probably will remove option to levitate)
-Zomboss alert now plays at higher range
-Fixed higher capacity batteries was free XD

Update: 30 Aug @ 3:27am

-Final bosses gives 10 tokens instead of 5.
-Chimera and exosuit heals 50% of damage of every alive player after being killed.
-Engineer and captain obtain talents to fabricate better quality batteries.
-Added fulgurium battery cell.
-Auto injector now has 2 slots.
-Final waves speed multiplier increased from 0.04 per wave to 0.06 per wave.

-Boomstick deals 25% more damage. Still almost twice weaker than ship laser or BFG as boss killer, but since it has actual AOE and doesnt kill you point blank, it stays weaker. Price fixed from 40 to 35.
-BFG damage decreased by 20% to match pulse laser. Self damage slightly increased, like 25% of health without talents or genes when shooting point blank.
-Jakobs revolver clip stack increased from 6 to 12. Price fixed from 45 to 37.

Update: 28 Aug @ 7:00am

-Husks speed boost starts from wave 21 now.
-Grenades now square like in Unstable version.
-Fire grenades no longer applies slow.
-Nuke EMP effect removed.
-Antibiotics removed.
-Liquid oxygenite is free now.
-Removed ambience sounds(not sure if it is worth it for everyone)

Update: 26 Aug @ 12:27pm

-Addded Lua translation for Russian and English languages. If you are using Russian language in game, all players will see russian messages. If you are using any other language, players will see english messages.
-Unfair group will spawn at 16 wave instead of 21 for hard. Probably unplayable, but why not?
-Experience book removed. (Back in days when XP could be obtained only by kills, it could help lagging players get talents. Now it is just abused by assistants, which is ruining the whole idea of this class)
-Unreal scrap cannon damage increased a little, to oneshot fast and basic husks with purple quality, and deal like 90% to last 2 types, which can be oneshotted too, if captain nearby or you crouch as security. Animations are much better serverside. Sound is less annoying (UT3 instead of UT4)
-BFG now ignores walls. You can actually hit ceiling over group of enemies heads and they will die. Range 450>400. Quality boost fixed and now can be increased to 30%.(520) (Probably it is OP now, might bring back self damage)
-40mm Nuke now ignores walls. You might be killed even on different floors. Range decreased from 720 to 600. Fixed game shows that it deals minor damage to bosses, while in fact kills it with 2 hits. Bleeding damage decreased from 3000 to 1800.
-M12 revolver fixed explosion afflictions doesnt affects on bosses.
-Fixed infinity pistol deals bleeding damage.
-Backpacks now will be stored into your duffelbag. Still can despawn outside any inventory.
-Fuelrods will despawn instantly.


I fulfilled almost all of my wishes for this mod and glad how it turned out. There are will be probably some bugfixes after upcoming playtests, but yeah, now i can say that mod is actually complete.