RimWorld

RimWorld

Vanilla Skills Expanded
Showing 1-9 of 9 entries
Update: 19 Sep @ 11:05am

v2.01:

Added mod options to add expertises and set them to a given level
Fixed the taming expertise, which wasn't applying revenge on tame fail stat modifiers
Hidden the Food Hygiene expertise, as it wasn't doing anything (cooking 15 already lowers food poison chance to 0.5%, which is negligible). It will just be hidden from being chosen, not removed from existing pawns that have it, for compatibility reasons.
Buffed the Striking expertise, as the bonus it was giving to melee hit chance was negligible
Swapped VEF_VerbCooldownFactor for the vanilla RangedCooldownFactor
We are aware of the problems with Sniping in 1.6, but those will take longer to address

Update: 4 Jul @ 1:52pm

[Auto-generated text]: Update on 7/4/2025 10:52:20 PM.

Update: 13 Feb @ 12:28pm

[Auto-generated text]: Update on 2/13/2025 9:28:32 PM.

Update: 9 Feb @ 6:34am

v1.06:

Added: stat fro crafting quality in non-artistic, non-construction bills
Tweak: check for "triggered" passions
Fix: Mod options now work with a scroll bar
Fix: added a recaching so the random "bad" passions that may get added during a growth moment are recalculated immediately

Update: 31 Jan @ 5:15am

[Auto-generated text]: Update on 1/31/2025 2:15:00 PM.

Update: 8 Jan @ 6:42am

v1.03:

Added Sniping (Shooting), Striking (Melee), Smoothing (Construction), Operating (Medicine), Writing (Intellectual, with Vanilla Books Expanded), Lovin' (Social, with Vanilla Races Expanded - Highmate) and Dark studies (Intellectual, with Anomaly DLC) expertise

Update: 6 Jan @ 2:52pm

v1.02:

Removed: RandomPlus specific compatibility to avoid the patch removing this mod's mod options
Tweak: Stats are now recalculated (cache deleted) every time an expertise level is gained
Tweak: Mod is now using the base game Melee cooldown stat
Tweak: Removed SurgerySuccessChanceFactor from Surgery expertise as that stat doesn't affect pawns
Added: Mod option to set the minimum level required to get an expertise
Added: Mod option to multiply the effect expertise have on stats, and make them very weak, or very powerful

Update: 5 Jan @ 7:38am

v1.01:

Fix: Character editor transpiler for passions should be working now

Update: 4 Jan @ 4:15am

v1.0:

All courtesy of Inglix:

Tweak: fix how offset/factor per level is handled and displayed
Tweak: change statOffset for sharpshooting to make it effective
Fix: GetSkillDescription_Transpiler
Fix: EdB Prepare Carefully compatibility