Garry's Mod
Glide // Styled's Vehicle Base
Se afișează 121-130 din 156 intrări
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Actualizare: 9 ian. @ 18:54

- Added console variable: glide_ragdoll_max_time
- Added support for RagMod Reworked

Actualizare: 9 ian. @ 10:00

- Fixed Russian localization (Thanks, Flarky55!)
- Added missing speed text for Turkish (Thanks, NovaDiablox!)
- Added missing speed text for other languages
- Draw plane speed on the HUD
- Make vehicles lag compensated
- Save headlight color on dupes
- Don't let projectiles collide with the Projectile Launcher's parent
- Don't let missiles collide with the Missile Launcher's parent
- Draw debug overlays for projectiles and center of mass (If the developer console variable is greater than 1)

Actualizare: 8 ian. @ 9:35

- Added serverside ENT:OnUpdateFeatures

Actualizare: 6 ian. @ 12:24

- Show speed on car/motorcycle HUD (Thanks, OlziYT!)
- Added French translation (Thanks, OlziYT!)
- Added HeadlightColor network variable, editable via the Context Menu
- Allow addon creators to customize engine brake torque for cars/motorcycles

Actualizare: 5 ian. @ 8:39

- Added Ragdoll Disabler tool
- Added Spanish translation (Thanks, Darvan76!)
- Make sure seats can't be duped/grabbed by the Physics Gun

Actualizare: 3 ian. @ 6:54

- Fixed Wheel Model tool resetting wheel radius
- Draw debug lines for helicopter/plane rotors when developer ConVar is enabled

Actualizare: 2 ian. @ 16:52

- Renamed ConVar glide_damage_multiplier_bullet to glide_bullet_damage_multiplier, default value is 1 now
- Renamed ConVar glide_damage_multiplier_blast to glide_blast_damage_multiplier, default value is 1 now
- Renamed ConVar glide_damage_multiplier_collision to glide_physics_damage_multiplier, default value is 1 now
- Tweaked default health and damage values to account for the new ConVar values
- Tweaked tank health and turret damage values to be a bit more competitive against Simfphys tanks
- Scale the threshold needed to start a engine fire depending the max. chassis health
- Scale how much damage the engine fire does depending on the max. chassis health
- Scale damage converted from the chassis to the engine depending on the max. chassis health
- Missiles deal more damage to tanks/Simfphys tanks
- Tweaked missile physics
- Tweaked countermeasure cooldown
- Only show countermeasure notification on aircraft

Actualizare: 2 ian. @ 10:25

- Fixed Wheel Model tool not working since the last update
- Tweaked the appearance and sounds of notifications

Actualizare: 2 ian. @ 9:26

- Vehicles no longer use the wheelParams table, it's values are now stored on each wheel

Actualizare: 1 ian. @ 5:31

- Updated Turkish localization (Thanks, NovaDiablox!)
- Updated Russian localization (Thanks, Flarky55!)
- Only show "up" skybox indicator on aircraft
- Use CanTool hook from the gamemode instead of the entity
- Check cl_drawhud before drawing vehicle HUD
- Block Fading Door and No Collide's "Collide with world only" option