Garry's Mod
Glide // Styled's Vehicle Base
Показване на 121 — 130 от 157 постъпления
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Обновление: 10 ян. в 21:05

- Added a taillight sprite type for cars, turns on with the headlights while being able to have a separate color
- Added tail light sprites to many base vehicles
- Tweaked how the auto-brakes bring cars to a full stop while on low gear and low engine RPM

Обновление: 9 ян. в 18:54

- Added console variable: glide_ragdoll_max_time
- Added support for RagMod Reworked

Обновление: 9 ян. в 10:00

- Fixed Russian localization (Thanks, Flarky55!)
- Added missing speed text for Turkish (Thanks, NovaDiablox!)
- Added missing speed text for other languages
- Draw plane speed on the HUD
- Make vehicles lag compensated
- Save headlight color on dupes
- Don't let projectiles collide with the Projectile Launcher's parent
- Don't let missiles collide with the Missile Launcher's parent
- Draw debug overlays for projectiles and center of mass (If the developer console variable is greater than 1)

Обновление: 8 ян. в 9:35

- Added serverside ENT:OnUpdateFeatures

Обновление: 6 ян. в 12:24

- Show speed on car/motorcycle HUD (Thanks, OlziYT!)
- Added French translation (Thanks, OlziYT!)
- Added HeadlightColor network variable, editable via the Context Menu
- Allow addon creators to customize engine brake torque for cars/motorcycles

Обновление: 5 ян. в 8:39

- Added Ragdoll Disabler tool
- Added Spanish translation (Thanks, Darvan76!)
- Make sure seats can't be duped/grabbed by the Physics Gun

Обновление: 3 ян. в 6:54

- Fixed Wheel Model tool resetting wheel radius
- Draw debug lines for helicopter/plane rotors when developer ConVar is enabled

Обновление: 2 ян. в 16:52

- Renamed ConVar glide_damage_multiplier_bullet to glide_bullet_damage_multiplier, default value is 1 now
- Renamed ConVar glide_damage_multiplier_blast to glide_blast_damage_multiplier, default value is 1 now
- Renamed ConVar glide_damage_multiplier_collision to glide_physics_damage_multiplier, default value is 1 now
- Tweaked default health and damage values to account for the new ConVar values
- Tweaked tank health and turret damage values to be a bit more competitive against Simfphys tanks
- Scale the threshold needed to start a engine fire depending the max. chassis health
- Scale how much damage the engine fire does depending on the max. chassis health
- Scale damage converted from the chassis to the engine depending on the max. chassis health
- Missiles deal more damage to tanks/Simfphys tanks
- Tweaked missile physics
- Tweaked countermeasure cooldown
- Only show countermeasure notification on aircraft

Обновление: 2 ян. в 10:25

- Fixed Wheel Model tool not working since the last update
- Tweaked the appearance and sounds of notifications

Обновление: 2 ян. в 9:26

- Vehicles no longer use the wheelParams table, it's values are now stored on each wheel