Garry's Mod
Glide // Styled's Vehicle Base
Se afișează 131-140 din 156 intrări
< 1 ... 12  13  14  15  16 >
Actualizare: 30 dec. 2024 @ 13:43

- Added Toggle engine bind
- Allow addon creators to override physics initialization logic
- Make the Homing Launcher reset lock on reload, gray out crosshair on reload (Thanks, Redox!)
- Do parent lookup for prop_vehicle_prisoner_pod (fixes vehicles trying to lock own their own seats) (Thanks, Redox!)

Actualizare: 29 dec. 2024 @ 18:36

- Removed unused model files and optimized texture compression (Thanks, Redox!)
- Tweaked default burnout force
- Tweaked surface grip multipliers
- Allow more foward slip to auto-switch gears
- Allow vehicle turrets to have explosive bullets
- Call InvalidateBoneCache after SetPoseParameter
- Make sure vehicle entity has the GetSeatBoneManipulations function before calling it
- Set Glide icon for sweps (Thanks, Redox!)
- Delete projectiles/missiles on skybox hit

Actualizare: 29 dec. 2024 @ 5:08

- Bounce aircraft away from skybox
- Added more strobe light options
- Disabled picking up vehicles with the Gravity Gun

Actualizare: 28 dec. 2024 @ 16:57

- Added VJ Base NPC helper tags (for compatibility) (Thanks, DrVrej!)
- Allow overriding player tag name and color using the Glide_PlayerTagColor hook (Thanks, Redox!)
- Prevent Glide missiles from damaging eachother (Thanks, Redox!)
- Don't check skybox up limit while in a car

Actualizare: 28 dec. 2024 @ 15:20

- Fix glide_gib_lifetime not respecting 0 (Thanks, DrVrej!)
- Don't let rotors hit **empty** surfaces (Thanks, Redox!)
- Do water splash trace on vehicle-fired bullets (Thanks, Redox!)
- Added a little offset to let turrets do water splash
- Added Strikeforce cannon sound to the Turret tool

Actualizare: 28 dec. 2024 @ 12:37

- Use proper animation sequences while holding weapons on passenger seats (Thanks, afxnatic!)
- Added rotor wash to helicopters (Thanks, Redox and kirillbrest123)!
- The Insurgent's mass has doubled
- Water Driving tool should allow driving over toxic slime too
- Helicopters can also setup strobe lights now

Actualizare: 27 dec. 2024 @ 11:06

- Allow developers to define third person camera pivot center (Thanks, kirillbrest123!)
- Updated Russian localization (Thanks, Flarky55!)
- Updated Turkish localization (Thanks, NovaDiablox!)
- Tweaked ragdoll health logic
- Allow changing rotor offset angles
- Allow custom sounds when changing landing gear state
- Added ENT:OnLandingGearStateChange entity function to aircraft
- Make use of landing gear animation length, so that they don't get cut during playback

Actualizare: 26 dec. 2024 @ 19:28

- Override Entity:IsVehicle to return true on Glide vehicles
- Engine fire remembers who was the attacker
- Pass damage inflictor when damaging vehicles
- Tweaked car unflip force
- Save Wheel Model tool data on dupes
- Clamp Wheel Model tool scale

Actualizare: 25 dec. 2024 @ 18:11

- Try to add compatibility with Spawn Anchors
- Increase delay for auto-unragdoll
- Restore weapons on unragdoll
- Allow pressing any movement key to unragdoll early

Actualizare: 25 dec. 2024 @ 16:48

- Tweak grass particles
- Added tire skid/roll mark settings
- Limit params for turret/launchers after pasting dupes