Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Viser 121–130 av 156 bidrag
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Oppdatering: 9. jan. @ 18.54

- Added console variable: glide_ragdoll_max_time
- Added support for RagMod Reworked

Oppdatering: 9. jan. @ 10.00

- Fixed Russian localization (Thanks, Flarky55!)
- Added missing speed text for Turkish (Thanks, NovaDiablox!)
- Added missing speed text for other languages
- Draw plane speed on the HUD
- Make vehicles lag compensated
- Save headlight color on dupes
- Don't let projectiles collide with the Projectile Launcher's parent
- Don't let missiles collide with the Missile Launcher's parent
- Draw debug overlays for projectiles and center of mass (If the developer console variable is greater than 1)

Oppdatering: 8. jan. @ 9.35

- Added serverside ENT:OnUpdateFeatures

Oppdatering: 6. jan. @ 12.24

- Show speed on car/motorcycle HUD (Thanks, OlziYT!)
- Added French translation (Thanks, OlziYT!)
- Added HeadlightColor network variable, editable via the Context Menu
- Allow addon creators to customize engine brake torque for cars/motorcycles

Oppdatering: 5. jan. @ 8.39

- Added Ragdoll Disabler tool
- Added Spanish translation (Thanks, Darvan76!)
- Make sure seats can't be duped/grabbed by the Physics Gun

Oppdatering: 3. jan. @ 6.54

- Fixed Wheel Model tool resetting wheel radius
- Draw debug lines for helicopter/plane rotors when developer ConVar is enabled

Oppdatering: 2. jan. @ 16.52

- Renamed ConVar glide_damage_multiplier_bullet to glide_bullet_damage_multiplier, default value is 1 now
- Renamed ConVar glide_damage_multiplier_blast to glide_blast_damage_multiplier, default value is 1 now
- Renamed ConVar glide_damage_multiplier_collision to glide_physics_damage_multiplier, default value is 1 now
- Tweaked default health and damage values to account for the new ConVar values
- Tweaked tank health and turret damage values to be a bit more competitive against Simfphys tanks
- Scale the threshold needed to start a engine fire depending the max. chassis health
- Scale how much damage the engine fire does depending on the max. chassis health
- Scale damage converted from the chassis to the engine depending on the max. chassis health
- Missiles deal more damage to tanks/Simfphys tanks
- Tweaked missile physics
- Tweaked countermeasure cooldown
- Only show countermeasure notification on aircraft

Oppdatering: 2. jan. @ 10.25

- Fixed Wheel Model tool not working since the last update
- Tweaked the appearance and sounds of notifications

Oppdatering: 2. jan. @ 9.26

- Vehicles no longer use the wheelParams table, it's values are now stored on each wheel

Oppdatering: 1. jan. @ 5.31

- Updated Turkish localization (Thanks, NovaDiablox!)
- Updated Russian localization (Thanks, Flarky55!)
- Only show "up" skybox indicator on aircraft
- Use CanTool hook from the gamemode instead of the entity
- Check cl_drawhud before drawing vehicle HUD
- Block Fading Door and No Collide's "Collide with world only" option