Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Viser 71–80 av 156 bidrag
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Oppdatering: 21. mars @ 21.56

- Added vehicle: Bati 801
- Tweaked first person camera offset for a few vehicles
- Set FVPHYSICS_NO_PLAYER_PICKUP flag when initializing the physics object

Oppdatering: 20. mars @ 9.31

- Added missing spawn icon for the JB 700
- Added Infernus/JB 700 wheel models to the Wheel Model tool

Oppdatering: 20. mars @ 9.20

- Added new vehicle: JB 700

Oppdatering: 19. mars @ 21.08

- Tweaked burnout logic
- Improved J-turn logic, removed ENT.JTurnOppositeYawDrag
- Tweaked default ENT.AngularDrag for cars

Oppdatering: 19. mars @ 8.14

- Main/tail helicopter rotors are now optional for vehicle creators, by setting ENT.MainRotorModel and/or ENT.TailRotorModel to a empty string
- Added new overridable helicopter functions: ENT:ShouldAllowRotorSpin, ENT:ShouldGoOutOfControl, ENT:HandleOutOfControl, and ENT:CreateRotors (Thanks, kirillbrest123!)
- Fixed full throttle display in HUD (Thanks, Flarky55!)
- Fixed Russian localization (Thanks, Flarky55!)

Oppdatering: 18. mars @ 8.13

- Fixed motorcycles being "slippery" due to the J-turn logic from the last update

Oppdatering: 18. mars @ 7.50

- Made J-turns possible
- Tweaked Infernus audio volume
- Tweaked camera decay constants
- Converted motorcycle ENT.YawDrag to a regular entity variable on the base class

Oppdatering: 17. mars @ 12.00

- HUD: Replace speed with engine RPM
- Tweaked grip loss logic due to less ground contact
- Reset available torque on shutdown

Oppdatering: 17. mars @ 10.14

- Small improvements to motorcycle handling
- Don't auto switch to 1st gear while airborne, prevents that from happening while reversing and hitting a slight bump

Oppdatering: 17. mars @ 7.59

- Added vehicle: Infernus
- Fixed brake lights staying lit when reversing
- Fixed Gauntlet Classic seat exit points