Total War: SHOGUN 2

Total War: SHOGUN 2

Skirmish Line: Gameplay Overhaul (FotS)
Showing 1-10 of 25 entries
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Update: 5 Oct @ 6:03pm

Update: 5 Oct @ 4:19pm

- Reduced vertical "bumper-car-ing" for close order line infantry units by making hitbox of each unit half as deep as it used to be (it will still be the same width). This has no effect on gameplay, but will make the line infantry units look better.

Update: 4 Oct @ 7:23pm

Update: 4 Oct @ 8:17am

- Reverted acceleration and deceleration changes. While it could have meaningful effects on gameplay, more often than not, it just made it clunkier.
- Increased base general aura range to 100 from 75.

Update: 30 Sep @ 10:01am

- The "Kneel Fire" tech now grants 3 aim for modern firearm units.
- The "Suppression Fire" tech now grants 10 reload for all muzzleloader units (including matchlock kachi).

Update: 30 Sep @ 10:00am

Update: 29 Sep @ 7:35am

- Sharpshooters, Matchlock Kachi, and Bow Kachi are now spotted at a range of 300 when out in the open, as opposed to 150.
- Sharpshooters are slightly more accurate.
- Matchlock Kachi now has 40 ammo instead of 25.

Update: 27 Sep @ 5:34am

- Reverted most changes to April patch.

Update: 27 Sep @ 4:14am

Update: 26 Sep @ 8:50pm