Total War: SHOGUN 2

Total War: SHOGUN 2

Skirmish Line: Gameplay Overhaul (FotS)
18개 중 1~10개 표시 중
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업데이트: 2025년 9월 27일 @ 오전 5시 34분

- Reverted most changes to April patch.

업데이트: 2025년 9월 27일 @ 오전 4시 14분

업데이트: 2025년 9월 26일 @ 오후 8시 50분

업데이트: 2025년 9월 26일 @ 오후 7시 48분

업데이트: 2025년 9월 19일 @ 오후 11시 22분

- Refined morale changes. Units will be more likely to rout from taking large amounts of damage in a small amount of time. Reduced morale for certain units. Units rally more quickly. Units require more morale damage to shatter completely. Subject to change.
- All units except artillery now frighten other units passively to varying degrees, at close range (60 meters). This is to reward those who are able to mass units at close quarters, while also punishing poorly thought out charges over open ground (as they will lose morale as they begin to charge). Subject to change.
- Charges that connect now last for 2 minutes, as opposed to 10 seconds, as to reward charges that are successful, especially against riflemen who did not counter-charge (or who counter-charged too late). The morale buff that is given as soon as the unit charges likewise lasts for 2 minutes.
- Cavalry is slightly buffed, generally being faster, and charging from a further distance (100 meters; pistol cavalry charges at 30 so as to allow them to shoot for longer) at a higher speed. Along with the morale changes, there is little change in the results between them and infantry (they tend to perform slightly worse charging head on), although good flanks are easier to do and are rewarded more. Subject to change.
- Reduced anti-cavalry melee bonuses for infantry. Square formation is unaffected.
- Misc. movement changes. Units accelerate and decelerate more slowly.
- Suppression fire now lasts for 2 minutes (although not the associated debuff), with an 8 minute recharge time. It now shoots slightly quicker but is slightly more inaccurate. Has very little effect on the firefight (but will cause the unit to burn their ammo more quickly), but aids greatly for facing enemy charges (particularly cavalry).
- The Hold Fire ability is slightly more accurate. It now no longer has a reload malus.
- Banzai now reduces the unit's charge and melee atk by 5. As morale is much more volatile and important, it requires some sort of nerf (although in most cases it will still be the good choice).
- Yari units no longer use their swords (it just kind of looks bad with how the Shogun 2 engine simulates combat). Yari kachi now use the longer jumonji yari.
- General's aura now is 200 meters in radius, as opposed to 75 meters, due to their vulnerability and the large width of the battle lines.

업데이트: 2025년 9월 19일 @ 오후 11시 13분

업데이트: 2025년 4월 3일 @ 오후 6시 37분

업데이트: 2025년 3월 11일 @ 오후 5시 32분

Removed leftovers from testing.

업데이트: 2024년 12월 28일 @ 오전 6시 00분

Buffed melee attack of Red, White, and Black Bear Infantry to 8 from 6 and charge bonus to 18 from 15.

업데이트: 2024년 12월 24일 @ 오전 1시 12분

I tried to fix the units wandering. So far, my testing has shown great improvements, but I will have to see more.