Stellaris
Marauders in action
Hiển thị 1-10 trong 20 mục
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Cập nhật: 23 Thg09 @ 9:12am
bởi Gogabor

Cập nhật: 5 Thg05 @ 3:08pm
bởi Gogabor

Cập nhật: 30 Thg12, 2024 @ 1:53pm
bởi Gogabor

further small tunes for expansion/attacks

Cập nhật: 25 Thg12, 2024 @ 11:16am
bởi Gogabor

- rework expansion formulas to better count empire size factor, now chances to build new starbase or attack neighbors have penalties from total amount of systems owned.
- rework calculations to choose system for new base based on amount of miners there and attractiveness
- update logic to occupy an useless system if it provides ways to expand further

Cập nhật: 18 Thg12, 2024 @ 12:57am
bởi Gogabor

- turn off debug messages by default

Cập nhật: 16 Thg12, 2024 @ 8:44am
bởi Gogabor

- better align ship specific designs with totem critters features and don't use components marauders have no techs for.
- add new techs for marauders when they adapt to nearby creatures, so related weapons/utilities may occur in new ships
- beta: try to get techs when a marauder fleet defeats enemy fleet/starbase

Cập nhật: 13 Thg12, 2024 @ 1:36pm
bởi Gogabor

- consider game difficulty level while calculating marauders basic power, so they are lazier on lower difficulty and more active otherwise
- fix defense station limit which is 5 for marauder starbase

Cập nhật: 12 Thg12, 2024 @ 2:02pm
bởi Gogabor

- better decisions about what system to attack
- a bit longer cooldown between actions
- may attack other marauder - consider as beta

Cập nhật: 11 Thg12, 2024 @ 9:22am
bởi Gogabor

- fix calculations for neighbor attacks
- compare fleet powers to choose the right one
- give up on starbase modification as they are destroyed sometimes upon game load, use always the vanilla design
- add defense stations to starbases instead
- other minor fixes

Cập nhật: 8 Thg12, 2024 @ 11:05pm
bởi Gogabor

- enable starbase upgrades
- less aggressive expansion