Stellaris
Marauders in action
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Ενημέρωση: 23 Σεπ στις 9:12
από Gogabor

Ενημέρωση: 5 Μαϊ στις 15:08
από Gogabor

Ενημέρωση: 30 Δεκ 2024 στις 13:53
από Gogabor

further small tunes for expansion/attacks

Ενημέρωση: 25 Δεκ 2024 στις 11:16
από Gogabor

- rework expansion formulas to better count empire size factor, now chances to build new starbase or attack neighbors have penalties from total amount of systems owned.
- rework calculations to choose system for new base based on amount of miners there and attractiveness
- update logic to occupy an useless system if it provides ways to expand further

Ενημέρωση: 18 Δεκ 2024 στις 0:57
από Gogabor

- turn off debug messages by default

Ενημέρωση: 16 Δεκ 2024 στις 8:44
από Gogabor

- better align ship specific designs with totem critters features and don't use components marauders have no techs for.
- add new techs for marauders when they adapt to nearby creatures, so related weapons/utilities may occur in new ships
- beta: try to get techs when a marauder fleet defeats enemy fleet/starbase

Ενημέρωση: 13 Δεκ 2024 στις 13:36
από Gogabor

- consider game difficulty level while calculating marauders basic power, so they are lazier on lower difficulty and more active otherwise
- fix defense station limit which is 5 for marauder starbase

Ενημέρωση: 12 Δεκ 2024 στις 14:02
από Gogabor

- better decisions about what system to attack
- a bit longer cooldown between actions
- may attack other marauder - consider as beta

Ενημέρωση: 11 Δεκ 2024 στις 9:22
από Gogabor

- fix calculations for neighbor attacks
- compare fleet powers to choose the right one
- give up on starbase modification as they are destroyed sometimes upon game load, use always the vanilla design
- add defense stations to starbases instead
- other minor fixes

Ενημέρωση: 8 Δεκ 2024 στις 23:05
από Gogabor

- enable starbase upgrades
- less aggressive expansion