Stellaris
Marauders in action
1–10/20 bejegyzés mutatása
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Frissítés: szept. 23. @ 9:12
Gogabor által

Frissítés: máj. 5. @ 15:08
Gogabor által

Frissítés: 2024. dec. 30. @ 13:53
Gogabor által

further small tunes for expansion/attacks

Frissítés: 2024. dec. 25. @ 11:16
Gogabor által

- rework expansion formulas to better count empire size factor, now chances to build new starbase or attack neighbors have penalties from total amount of systems owned.
- rework calculations to choose system for new base based on amount of miners there and attractiveness
- update logic to occupy an useless system if it provides ways to expand further

Frissítés: 2024. dec. 18. @ 0:57
Gogabor által

- turn off debug messages by default

Frissítés: 2024. dec. 16. @ 8:44
Gogabor által

- better align ship specific designs with totem critters features and don't use components marauders have no techs for.
- add new techs for marauders when they adapt to nearby creatures, so related weapons/utilities may occur in new ships
- beta: try to get techs when a marauder fleet defeats enemy fleet/starbase

Frissítés: 2024. dec. 13. @ 13:36
Gogabor által

- consider game difficulty level while calculating marauders basic power, so they are lazier on lower difficulty and more active otherwise
- fix defense station limit which is 5 for marauder starbase

Frissítés: 2024. dec. 12. @ 14:02
Gogabor által

- better decisions about what system to attack
- a bit longer cooldown between actions
- may attack other marauder - consider as beta

Frissítés: 2024. dec. 11. @ 9:22
Gogabor által

- fix calculations for neighbor attacks
- compare fleet powers to choose the right one
- give up on starbase modification as they are destroyed sometimes upon game load, use always the vanilla design
- add defense stations to starbases instead
- other minor fixes

Frissítés: 2024. dec. 8. @ 23:05
Gogabor által

- enable starbase upgrades
- less aggressive expansion