Stellaris
Marauders in action
20 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 23 Eyl @ 9:12
Güncelleyen: Gogabor

Güncelleme: 5 May @ 15:08
Güncelleyen: Gogabor

Güncelleme: 30 Ara 2024 @ 13:53
Güncelleyen: Gogabor

further small tunes for expansion/attacks

Güncelleme: 25 Ara 2024 @ 11:16
Güncelleyen: Gogabor

- rework expansion formulas to better count empire size factor, now chances to build new starbase or attack neighbors have penalties from total amount of systems owned.
- rework calculations to choose system for new base based on amount of miners there and attractiveness
- update logic to occupy an useless system if it provides ways to expand further

Güncelleme: 18 Ara 2024 @ 0:57
Güncelleyen: Gogabor

- turn off debug messages by default

Güncelleme: 16 Ara 2024 @ 8:44
Güncelleyen: Gogabor

- better align ship specific designs with totem critters features and don't use components marauders have no techs for.
- add new techs for marauders when they adapt to nearby creatures, so related weapons/utilities may occur in new ships
- beta: try to get techs when a marauder fleet defeats enemy fleet/starbase

Güncelleme: 13 Ara 2024 @ 13:36
Güncelleyen: Gogabor

- consider game difficulty level while calculating marauders basic power, so they are lazier on lower difficulty and more active otherwise
- fix defense station limit which is 5 for marauder starbase

Güncelleme: 12 Ara 2024 @ 14:02
Güncelleyen: Gogabor

- better decisions about what system to attack
- a bit longer cooldown between actions
- may attack other marauder - consider as beta

Güncelleme: 11 Ara 2024 @ 9:22
Güncelleyen: Gogabor

- fix calculations for neighbor attacks
- compare fleet powers to choose the right one
- give up on starbase modification as they are destroyed sometimes upon game load, use always the vanilla design
- add defense stations to starbases instead
- other minor fixes

Güncelleme: 8 Ara 2024 @ 23:05
Güncelleyen: Gogabor

- enable starbase upgrades
- less aggressive expansion