RimWorld
[AP] Skeletons, Skeletons, Skeletons! (Continued)
10 sonuçtan 1 ile 10 arası gösteriliyor
Güncelleme: 20 Tem @ 17:40

[Auto-generated text]: Update on 7/20/2025 8:40:39 PM.

1.0.9

Fix to slave faction

Güncelleme: 4 Tem @ 18:05

[Auto-generated text]: Update on 7/4/2025 9:05:46 PM.

1.0.8

Updated to 1.6

Güncelleme: 24 Ara 2024 @ 7:26

[Auto-generated text]: Update on 12/24/2024 10:26:36 AM.

1.0.7

added support for Quarry [Adopted], added some code to hopefully prevent any child growth moments

Güncelleme: 4 Kas 2024 @ 8:46

[Auto-generated text]: Update on 11/4/2024 11:46:10 AM.

1.0.6

Added mod option to prevent skeletons from wearing apparel
Removed slave bed alert for skeletons
Support for [FSF] Complex Jobs

Güncelleme: 2 Kas 2024 @ 18:20

[Auto-generated text]: Update on 11/2/2024 9:20:02 PM.

1.0.5

Added mod option to generate as colonists rather than slaves (only a concern if you're running Ideology)

Güncelleme: 1 Kas 2024 @ 20:13

[Auto-generated text]: Update on 11/1/2024 11:13:30 PM.

1.0.4

Skeletons unaffected by hypothermia (default true, mod option)
Skeletons cannot learn (default true, mod option)
Generated skeletons skills capped at 5 (default true, mod option)

Güncelleme: 1 Kas 2024 @ 17:03

[Auto-generated text]: Update on 11/1/2024 8:03:12 PM.

1.0.3

Support for Search and Destroy / Tacticowl

Güncelleme: 29 Eki 2024 @ 9:57

[Auto-generated text]: Update on 10/29/2024 12:57:29 PM.

1.0.2

Fixes for non-Biotech users, other fixes

Güncelleme: 27 Eki 2024 @ 19:09

[Auto-generated text]: Update on 10/27/2024 10:09:17 PM.

1.0.1

Fix to allowed work

Güncelleme: 26 Eki 2024 @ 18:00

[Auto-generated text]: Initial upload.

1.0.0

Updated from 1.4 to 1.5