RimWorld

RimWorld

[AP] Skeletons, Skeletons, Skeletons! (Continued)
Viser 1–10 av 10 bidrag
Oppdatering: 20. juli @ 17.40

[Auto-generated text]: Update on 7/20/2025 8:40:39 PM.

1.0.9

Fix to slave faction

Oppdatering: 4. juli @ 18.05

[Auto-generated text]: Update on 7/4/2025 9:05:46 PM.

1.0.8

Updated to 1.6

Oppdatering: 24. des. 2024 @ 7.26

[Auto-generated text]: Update on 12/24/2024 10:26:36 AM.

1.0.7

added support for Quarry [Adopted], added some code to hopefully prevent any child growth moments

Oppdatering: 4. nov. 2024 @ 8.46

[Auto-generated text]: Update on 11/4/2024 11:46:10 AM.

1.0.6

Added mod option to prevent skeletons from wearing apparel
Removed slave bed alert for skeletons
Support for [FSF] Complex Jobs

Oppdatering: 2. nov. 2024 @ 18.20

[Auto-generated text]: Update on 11/2/2024 9:20:02 PM.

1.0.5

Added mod option to generate as colonists rather than slaves (only a concern if you're running Ideology)

Oppdatering: 1. nov. 2024 @ 20.13

[Auto-generated text]: Update on 11/1/2024 11:13:30 PM.

1.0.4

Skeletons unaffected by hypothermia (default true, mod option)
Skeletons cannot learn (default true, mod option)
Generated skeletons skills capped at 5 (default true, mod option)

Oppdatering: 1. nov. 2024 @ 17.03

[Auto-generated text]: Update on 11/1/2024 8:03:12 PM.

1.0.3

Support for Search and Destroy / Tacticowl

Oppdatering: 29. okt. 2024 @ 9.57

[Auto-generated text]: Update on 10/29/2024 12:57:29 PM.

1.0.2

Fixes for non-Biotech users, other fixes

Oppdatering: 27. okt. 2024 @ 19.09

[Auto-generated text]: Update on 10/27/2024 10:09:17 PM.

1.0.1

Fix to allowed work

Oppdatering: 26. okt. 2024 @ 18.00

[Auto-generated text]: Initial upload.

1.0.0

Updated from 1.4 to 1.5