RimWorld
[AP] Skeletons, Skeletons, Skeletons! (Continued)
Mostrando 1-10 de 10 aportaciones
Actualización: 20 JUL a las 17:40

[Auto-generated text]: Update on 7/20/2025 8:40:39 PM.

1.0.9

Fix to slave faction

Actualización: 4 JUL a las 18:05

[Auto-generated text]: Update on 7/4/2025 9:05:46 PM.

1.0.8

Updated to 1.6

Actualización: 24 DIC 2024 a las 7:26

[Auto-generated text]: Update on 12/24/2024 10:26:36 AM.

1.0.7

added support for Quarry [Adopted], added some code to hopefully prevent any child growth moments

Actualización: 4 NOV 2024 a las 8:46

[Auto-generated text]: Update on 11/4/2024 11:46:10 AM.

1.0.6

Added mod option to prevent skeletons from wearing apparel
Removed slave bed alert for skeletons
Support for [FSF] Complex Jobs

Actualización: 2 NOV 2024 a las 18:20

[Auto-generated text]: Update on 11/2/2024 9:20:02 PM.

1.0.5

Added mod option to generate as colonists rather than slaves (only a concern if you're running Ideology)

Actualización: 1 NOV 2024 a las 20:13

[Auto-generated text]: Update on 11/1/2024 11:13:30 PM.

1.0.4

Skeletons unaffected by hypothermia (default true, mod option)
Skeletons cannot learn (default true, mod option)
Generated skeletons skills capped at 5 (default true, mod option)

Actualización: 1 NOV 2024 a las 17:03

[Auto-generated text]: Update on 11/1/2024 8:03:12 PM.

1.0.3

Support for Search and Destroy / Tacticowl

Actualización: 29 OCT 2024 a las 9:57

[Auto-generated text]: Update on 10/29/2024 12:57:29 PM.

1.0.2

Fixes for non-Biotech users, other fixes

Actualización: 27 OCT 2024 a las 19:09

[Auto-generated text]: Update on 10/27/2024 10:09:17 PM.

1.0.1

Fix to allowed work

Actualización: 26 OCT 2024 a las 18:00

[Auto-generated text]: Initial upload.

1.0.0

Updated from 1.4 to 1.5