Space Engineers

Space Engineers

Real Solar Systems
Viser 1–10 av 63 bidrag
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Oppdatering: 21. sep. @ 16.07

-Added "point"-type particles and associated rotation-type.

Oppdatering: 13. sep. @ 0.39

-Added support for multiple rings.

Oppdatering: 8. sep. @ 11.26

-Fixed crash caused by SE update.

Oppdatering: 2. sep. @ 16.02

-Added automatic text scaling for UI to prevent text overflow.

-Added localization support for: Czech, Dutch, German, Spanish, French, Italian, Finnish, Danish, Swedish, Hungarian, Polish, Portuguese (Brazil), Slovak, Russian, Chinese, and Japanese.

All translations are through Google translate and may have issues. If you are a native speaker and want to try cleaning up one of the languages, ask on my Discord and we can coordinate.

Oppdatering: 31. aug. @ 13.52

-Fixed wind drag effect math.
-Fixed oxygen detection conflict with zone effects.
-Removed MieScattering and SunSpecularColor weather modifiers.

Oppdatering: 29. aug. @ 17.27

-Added option to move functional zones to different bodies.
-Fixed Editor crashes.
-Fixed Factorum global spawns to always be near planets and not off in the void.

Oppdatering: 28. aug. @ 15.34

-Added option to have functional zones affect proxy space instead of the body they are attached to.
-Added option to have particles and zones face Sibling bodies.
-Fixed logic for Parent and Child aim types for bodies with siblings.

Oppdatering: 27. aug. @ 17.12

-Added a few more random names.
-Added option to align particles and zones to Sibling.
-Fixed offset for particles attached to sibling bodies.
-Fixed zone bounding box size issue.

Oppdatering: 25. aug. @ 23.18

-Fixed gravity falloff for functional zones (was not being applied properly).

Oppdatering: 25. aug. @ 20.44