Space Engineers

Space Engineers

Real Solar Systems
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Opdatering: 13. sep. kl. 0:39

-Added support for multiple rings.

Opdatering: 8. sep. kl. 11:26

-Fixed crash caused by SE update.

Opdatering: 2. sep. kl. 16:02

-Added automatic text scaling for UI to prevent text overflow.

-Added localization support for: Czech, Dutch, German, Spanish, French, Italian, Finnish, Danish, Swedish, Hungarian, Polish, Portuguese (Brazil), Slovak, Russian, Chinese, and Japanese.

All translations are through Google translate and may have issues. If you are a native speaker and want to try cleaning up one of the languages, ask on my Discord and we can coordinate.

Opdatering: 31. aug. kl. 13:52

-Fixed wind drag effect math.
-Fixed oxygen detection conflict with zone effects.
-Removed MieScattering and SunSpecularColor weather modifiers.

Opdatering: 29. aug. kl. 17:27

-Added option to move functional zones to different bodies.
-Fixed Editor crashes.
-Fixed Factorum global spawns to always be near planets and not off in the void.

Opdatering: 28. aug. kl. 15:34

-Added option to have functional zones affect proxy space instead of the body they are attached to.
-Added option to have particles and zones face Sibling bodies.
-Fixed logic for Parent and Child aim types for bodies with siblings.

Opdatering: 27. aug. kl. 17:12

-Added a few more random names.
-Added option to align particles and zones to Sibling.
-Fixed offset for particles attached to sibling bodies.
-Fixed zone bounding box size issue.

Opdatering: 25. aug. kl. 23:18

-Fixed gravity falloff for functional zones (was not being applied properly).

Opdatering: 25. aug. kl. 20:44

Opdatering: 25. aug. kl. 20:43