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a fork COULD be made for it though
Great! Thanks!
-Stability updates for zone transition. Possibly reduced subgrid issues.
-Fixed weather override bug.
-Added special objects: Death Star, Majora's Mask moon, and Halo ring.
-Added Death Star laser particle.
If Keen aren't peeking at what you've done here, they really ought to be. Whatever it says about your particular skills, it also suggests the engine has a lot of the necessary back end to facilitate it, since I'm fairly the major trick you are using stems from Keen's anti-clang features. Much wow, very cool.
thank you
remove the env mod unless you mean just no sun in skybox but still emits light
-Added support for multiple rings per body.
My current planet is a child of a gas giant around the central star; it rotates in 3600s and orbits its parent in 7200s, which in turn orbits the star in about 18000s. So visually there's ample sunlight.
Solar panels and oxygen farms work just as expected.
Algae farms have 0% efficiency in max. sunlight (where solar panels and oxygen farms show nearly 100% output). They however peak at an offset time of 50-70 minutes, where the sun (visually) is below the horizon and both solar panels and oxygen farms have no output.
All blocks are mounted statically (no solar tracking). Different mounting direction provides same results.
Any advice on further troubleshooting?