Space Engineers

Space Engineers

Real Solar Systems
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Update: 21 Sep @ 4:07pm

-Added "point"-type particles and associated rotation-type.

Update: 13 Sep @ 12:39am

-Added support for multiple rings.

Update: 8 Sep @ 11:26am

-Fixed crash caused by SE update.

Update: 2 Sep @ 4:02pm

-Added automatic text scaling for UI to prevent text overflow.

-Added localization support for: Czech, Dutch, German, Spanish, French, Italian, Finnish, Danish, Swedish, Hungarian, Polish, Portuguese (Brazil), Slovak, Russian, Chinese, and Japanese.

All translations are through Google translate and may have issues. If you are a native speaker and want to try cleaning up one of the languages, ask on my Discord and we can coordinate.

Update: 31 Aug @ 1:52pm

-Fixed wind drag effect math.
-Fixed oxygen detection conflict with zone effects.
-Removed MieScattering and SunSpecularColor weather modifiers.

Update: 29 Aug @ 5:27pm

-Added option to move functional zones to different bodies.
-Fixed Editor crashes.
-Fixed Factorum global spawns to always be near planets and not off in the void.

Update: 28 Aug @ 3:34pm

-Added option to have functional zones affect proxy space instead of the body they are attached to.
-Added option to have particles and zones face Sibling bodies.
-Fixed logic for Parent and Child aim types for bodies with siblings.

Update: 27 Aug @ 5:12pm

-Added a few more random names.
-Added option to align particles and zones to Sibling.
-Fixed offset for particles attached to sibling bodies.
-Fixed zone bounding box size issue.

Update: 25 Aug @ 11:18pm

-Fixed gravity falloff for functional zones (was not being applied properly).

Update: 25 Aug @ 8:44pm