Space Engineers

Space Engineers

Real Solar Systems
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更新: 9月21日 @ 16時07分

-Added "point"-type particles and associated rotation-type.

更新: 9月13日 @ 0時39分

-Added support for multiple rings.

更新: 9月8日 @ 11時26分

-Fixed crash caused by SE update.

更新: 9月2日 @ 16時02分

-Added automatic text scaling for UI to prevent text overflow.

-Added localization support for: Czech, Dutch, German, Spanish, French, Italian, Finnish, Danish, Swedish, Hungarian, Polish, Portuguese (Brazil), Slovak, Russian, Chinese, and Japanese.

All translations are through Google translate and may have issues. If you are a native speaker and want to try cleaning up one of the languages, ask on my Discord and we can coordinate.

更新: 8月31日 @ 13時52分

-Fixed wind drag effect math.
-Fixed oxygen detection conflict with zone effects.
-Removed MieScattering and SunSpecularColor weather modifiers.

更新: 8月29日 @ 17時27分

-Added option to move functional zones to different bodies.
-Fixed Editor crashes.
-Fixed Factorum global spawns to always be near planets and not off in the void.

更新: 8月28日 @ 15時34分

-Added option to have functional zones affect proxy space instead of the body they are attached to.
-Added option to have particles and zones face Sibling bodies.
-Fixed logic for Parent and Child aim types for bodies with siblings.

更新: 8月27日 @ 17時12分

-Added a few more random names.
-Added option to align particles and zones to Sibling.
-Fixed offset for particles attached to sibling bodies.
-Fixed zone bounding box size issue.

更新: 8月25日 @ 23時18分

-Fixed gravity falloff for functional zones (was not being applied properly).

更新: 8月25日 @ 20時44分