Space Engineers

Space Engineers

Real Solar Systems
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更新: 1月19日 @ 15時21分

更新: 1月18日 @ 16時30分

-Added API query for time of day.

更新: 1月6日 @ 16時18分

-Added option to ConfigSettings.xml (<EnableGridRotationOnZoneTransition>) to enable/disable grid rotation when crossing between zone boundaries. When disabled, grids will not rotate when crossing in/out of planet surface zones. This will create a visual discontinuity for those transitions, but will also most likely fix any issues with subgrids exploding when transitioning between zones.

To anyone who is encountering persistent issues with subgrids exploding on transition, you may want to consider setting this to false.

更新: 2024年12月5日 @ 17時36分

-Fixed global timescale value not saving properly.
-Fixed planet proxy visual quality randomly dropping.

更新: 2024年12月3日 @ 12時20分

-Navigating up/down in Editor hierarchy list will now properly clear params list screen stack. Should prevent UI flow crash when pressing Back (End) in Editor.

更新: 2024年11月28日 @ 16時45分

-Velocity of grids will no longer be set to higher than the maximum global speed limit during a zone transition. Should severely reduce exploding subgrids when transitioning zones.

更新: 2024年11月25日 @ 0時07分

-Added option to set center of true planet respawn area.
-Added periodic forced refresh of entity zones.
-Improved spectator camera behavior when inspecting grids with debug menu.

更新: 2024年11月16日 @ 23時16分

-Fix proxy atmo overrides not saving correctly.

更新: 2024年11月16日 @ 22時52分

-Fixed crash in editor when trying to edit planet atmo immediately after adding it

更新: 2024年11月16日 @ 21時23分

-Added option to override planet proxy atmo settings