Space Engineers
Real Solar Systems
กำลังแสดง 1-10 จาก 63 รายการ
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อัปเดต: 21 ก.ย. @ 4: 07pm

-Added "point"-type particles and associated rotation-type.

อัปเดต: 13 ก.ย. @ 12: 39am

-Added support for multiple rings.

อัปเดต: 8 ก.ย. @ 11: 26am

-Fixed crash caused by SE update.

อัปเดต: 2 ก.ย. @ 4: 02pm

-Added automatic text scaling for UI to prevent text overflow.

-Added localization support for: Czech, Dutch, German, Spanish, French, Italian, Finnish, Danish, Swedish, Hungarian, Polish, Portuguese (Brazil), Slovak, Russian, Chinese, and Japanese.

All translations are through Google translate and may have issues. If you are a native speaker and want to try cleaning up one of the languages, ask on my Discord and we can coordinate.

อัปเดต: 31 ส.ค. @ 1: 52pm

-Fixed wind drag effect math.
-Fixed oxygen detection conflict with zone effects.
-Removed MieScattering and SunSpecularColor weather modifiers.

อัปเดต: 29 ส.ค. @ 5: 27pm

-Added option to move functional zones to different bodies.
-Fixed Editor crashes.
-Fixed Factorum global spawns to always be near planets and not off in the void.

อัปเดต: 28 ส.ค. @ 3: 34pm

-Added option to have functional zones affect proxy space instead of the body they are attached to.
-Added option to have particles and zones face Sibling bodies.
-Fixed logic for Parent and Child aim types for bodies with siblings.

อัปเดต: 27 ส.ค. @ 5: 12pm

-Added a few more random names.
-Added option to align particles and zones to Sibling.
-Fixed offset for particles attached to sibling bodies.
-Fixed zone bounding box size issue.

อัปเดต: 25 ส.ค. @ 11: 18pm

-Fixed gravity falloff for functional zones (was not being applied properly).

อัปเดต: 25 ส.ค. @ 8: 44pm