XCOM 2
Allies Unknown Redux Species: Wookiees
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Uppdatering: 6 aug @ 10:50

Fixed some weirdness in how the UICustomize_Info was handled. This should allow UCR to be able to access Wookiees' voices.
Improved localization to fetch the proper values via AbilityTagExpandHandler_CH hook.
Added some mod-added boltcasters to the config list of weapons affected by Bowcaster Expertise.

Uppdatering: 5 jul @ 5:46

Ensuring the Wookiee voices never appear on Resistance Soldiers.

Uppdatering: 1 maj @ 20:26

As promised the WeaponTemplateNames that result in a Boltcaster Expertise bonus is open to config (sorry for the massive delay lmao)

Uppdatering: 24 feb @ 3:38

Now the voicepacks are shipped with the mod.

Uppdatering: 23 feb @ 9:07

- Wookiees now generate with proper wookiee voice packs from the old Star Wars Voice Packs (part 1 & 2).
- The localization for the Boltcaster Expertise ability auto updates if the bonuses values get changed in the config.

Uppdatering: 9 dec, 2024 @ 4:16

Fixing a mistake on the SpeciesTuple for the Wookiees, they were actually overwriting the Khajiit's instead of creating their own.

Uppdatering: 17 okt, 2024 @ 9:09

Reworked Bowcaster Expertise: now wookiees gain +hit chance and +crit chance to attacks with the boltcaster--thanks Ironmonk for the suggestion!

The wookiees now generate with 15 Hacking stat (instead of 5), to symbolize their knowledge of alien tech; this brings them to up par with AU Vipers. This change will only apply to newly generated Wookiees, however, so if have a wookiee already (or they were already sitting on your Recruit Non-Humans page), you gotta give them +10 Hacking through commands.

Uppdatering: 14 okt, 2024 @ 8:39