tModLoader

tModLoader

Turtle's L'il Dragon Race
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Update: 28 Dec, 2024 @ 6:54am

Version 3.4.0 adds the breath bar! No, not the one for oxygen... the one for breath attack stamina!
** New **
- Added a breath bar that will appear while the dragon is using its breath attack. This shows how much breath you have left. The head will close its eyes when your breath is suffering from overuse.
Client configs were also added to move this bar or disable it entirely, if you desire.

** Changes **
- Updated Special Thanks to include Solarium_ for the breath bar idea! Thank you for the suggestion, and although I didn't use the sprites you provided, the general idea set me down on the right path.
- The Stone Shield Trinket now considers being submerged in a liquid as OK for the beneficial component of its effects.

** Fixes **
None

** Code/Internal **
None

Update: 28 Dec, 2024 @ 2:34am

Version 3.3.10
** New **
None

** Changes **
- No longer re-apply hitbox height in PostUpdate() as it wasn't needed.

** Fixes **
- Added an attempted fix for small races falling through some of Starlight River's moving platforms. No promises. This took me an entire day and I still don't really know why it happens.

** Code/Internal **
None

Update: 27 Dec, 2024 @ 8:02am

Version 3.3.9
** New **
- Added client config setting: Mounting Respects Furniture. Defaults to Off. When enabled, attempts to mount another player will fail if there is a tile in the background that registers an interaction attempt, such as chests.
This default setting is different from what was previously implemented: previously you could not mount someone standing in front of furniture if you clicked on the furniture as well. Now, that is completely ignored by default.

** Changes **
None

** Fixes **
None

** Code/Internal **
None

Update: 27 Dec, 2024 @ 4:00am

Version 3.3.8
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- oops, function name typo.

Update: 27 Dec, 2024 @ 3:57am

Version 3.3.7
** New **
- Added a few lines of custom dialogue for some NPCs when talked to by the L'il Dragon.

** Changes **
- Updated special thanks with Joshthefox for some of the custom NPC dialogue ideas!

** Fixes **
None

** Code/Internal **
None

Update: 26 Dec, 2024 @ 9:49pm

Version 3.3.6
** New **
None

** Changes **
- Reworked how mounted damage resistance works. The resistance is now a multiplier on the player's final damage taken, rather than adding a flat amount to your 'endurance' stat. The config has also changed a little bit, so please check that if it's not already using the default value!
- Mounted damage resistance is now 50% by default. The setting is also now called 'Mounted Damage Taken Modifier' to be clearer.

** Fixes **
- Fixed some trinket variables not resetting on non-L'il Dragon codebase races.
- Fixed affinity logic STILL being wrong. It should work flawlessly now, I swear.

** Code/Internal **
None

Update: 26 Dec, 2024 @ 9:19pm

Version 3.3.5
** New **
None

** Changes **
- Shifted the gold pile seating position up a little.

** Fixes **
None

** Code/Internal **
None

Update: 26 Dec, 2024 @ 8:19pm

Version 3.3.4
** New **
None

** Changes **
- Updated the gold pile crafting cost.

** Fixes **
None

** Code/Internal **
None

Update: 26 Dec, 2024 @ 8:16pm

Version 3.3.3
** New **
- Added a gold pile that you can craft at the Dragon Vanity Bench. You can sit on it.

** Changes **
- Offset the L'il Dragon a bit higher on seats so that it looks better.

** Fixes **
- Fixed the big leg rendering layers supported by this codebase (used by B'ig Dragon) getting messed up on certain seats.

** Code/Internal **
None

Update: 26 Dec, 2024 @ 5:22pm

Version 3.3.2
** New **
None

** Changes **
- The leniency for mounting, pickup, and rescue has been raised slightly. It also now scales with the rider's width, so it's more intuitive for races of different widths. You *might* be able to clip through a 1 block wall with this change.

** Fixes **
- Fixed rescue conditions not working for certain races unless Petrify On Death was set to 2. It should work for everyone now, if enabled in some way.

** Code/Internal **
None