tModLoader

tModLoader

Turtle's L'il Dragon Race
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Update: 24 Aug @ 2:51am

Version 4.12.3
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** Code/Internal **
- Added new data object field: AllowBreathAbilities. Breath types should be designed to check this function before triggering abilities, and races can implement custom conditions as to when breath abilities should be enabled or not.
This new field has nothing to do with affinities. For that, use ConditionalAffinity in your race data object.

Update: 23 Aug @ 10:02pm

Version 4.12.2
** New **
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** Changes **
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** Fixes **
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** Code/Internal **
- Added 'noHoverTime' to DragonPlayer, letting you temporarily disable hover wing flight mechanics for a set duration. Used to fix some issues with the storm breath dash ability.

Update: 22 Aug @ 9:56pm

Version 4.12.1
** New **
- Added a new common config option, under the Petrification section: Petrified Players Count as Dead. When enabled, players who are petrified will be considered dead by enemy AI, resulting in things such as bosses despawning, and most enemies ignoring you.

** Changes **
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** Code/Internal **
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Update: 21 Aug @ 3:33am

Version 4.12.0
** New **
- Added the 'Dragon Hover Wings' item. These give you infinite free flight while equipped, but will only work for races that also can use breath gems (mainly dragons)!
By default, the recipe is extremely 'out of the way' to get, but can be configured to be one of several presets.
The code is mostly pulled from the Storm Drake's equivalent item, which still remains in the respective mod.
Note that dragons with life affinity can also still use the hover wings! They won't get much height out of it once their Grounded effect kicks in though, but they won't fall either.

** Changes **
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** Code/Internal **
- Added new data object fields FlyAccelMult and FlySlowdownMult. Similar to FlyMaxSpeedMult, but for acceleration and slowdown (a feature previously exclusive to the Storm Drake).

Update: 17 Aug @ 9:48pm

Version 4.11.21
** New **
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** Changes **
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** Fixes **
- Hopefully fixed cases where statue material particles and sounds get desynced because you change to a race that doesn't support the statue material you're currently using (eg. Betsy, which as of writing this only supports the stone material).

** Code/Internal **
- Minor code optimisations, mostly just formatting.

Update: 15 Aug @ 9:26pm

Version 4.11.20
** New **
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** Changes **
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** Fixes **
- Platform-type wings should no longer make custom wings disappear in cases where they should always be visible (eg. by client config, or for the L'il Charizard mod)

** Code/Internal **
None

Update: 15 Aug @ 3:53am

Version 4.11.19
** New **
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** Changes **
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** Fixes **
- Adjusted the horizontal offset for head-only renders of L'il Dragons to be better aligned.

** Code/Internal **
None

Update: 15 Aug @ 1:04am

Version 4.11.18
** New **
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** Changes **
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** Fixes **
- Safety checks added to dragon wing layers to hopefully prevent some rare crashes. Unaware of the root cause/conflict though.

** Code/Internal **
None

Update: 13 Aug @ 5:38am

Version 4.11.17
** New **
None

** Changes **
- Changed the recipe and usage condition for the Dragon Fledgling Wings so any race able to use the breath gems can use and craft the wings, too. Previously, any race that could make the vanity bench could use the wings.
Namely, this means the Charizard race can craft and use the Dragon Fledgling Wings!

** Fixes **
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** Code/Internal **
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Update: 11 Aug @ 11:14pm

Version 4.11.16
** New **
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** Changes **
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** Fixes **
- The auto resolve system when all players are downed and in need of rescue no longer triggers when nobody is on the server (eg. in subworlds)
- Fix rescue regen 'persisting' after mashing out of needing rescue while the regen is active, causing it to immediately trigger the next time you need rescue regardless of the auto resolve settings.

** Code/Internal **
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