tModLoader

tModLoader

Turtle's L'il Dragon Race
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Update: 31 Dec, 2024 @ 1:14am

Version 3.6.2
** New **
None

** Changes **
None

** Fixes **
- Oops, left a debug print in there.

** Code/Internal **
None

Update: 31 Dec, 2024 @ 1:13am

Version 3.6.1
** New **
None

** Changes **
None

** Fixes **
- Fixed visual item offsets being wrong when in a minecart.
Please note that projectile spawnpoints will still look wrong while in a minecart. Mounts/carts are strange and I don't dare touch them too much right now.

** Code/Internal **
None

Update: 30 Dec, 2024 @ 9:28pm

Version 3.6.0
** New **
- This isn't really a content addition, but...
The code library now supports custom offsets for projectile spawnpoints, among other things.
I'll be rolling out the appropriate changes to my other races where needed, too. Most of my races should work OK with the current offset, though.
Overall, this should result in a more logical set of projectile spawnpoints for my races!
There may be some other bugs I didn't find... please let me know if you find any, unless they're about the stepping stool. I tried fixing that, but um, yeah, it's complicated.

** Changes **
None

** Fixes **
None

** Code/Internal **
- DragonUtil.GetData is now safer, to prevent some issues with the game softlocking.
- Cleaned up a bunch of null checks where it was impossible for the value to be null without already throwing an exception anyway (eg. null checking the result of GetModPlayer).
- Add data field HitboxCenterYOffset for custom projectile spawning offset (and other things using this variable).

Update: 30 Dec, 2024 @ 3:50pm

Version 3.5.3
** New **
None

** Changes **
None

** Fixes **
- Fixed the 'give up' feature of the Petrification On Death system not working for non-L'il Dragon codebase races.

** Code/Internal **
None

Update: 29 Dec, 2024 @ 9:36pm

Version 3.5.2
** New **
- Added a client setting to decide if the Focused Pendant of Stone is toggled or 'hold to activate'. Defaults to 'toggled' mode.
- With Petrify On Death enabled, individual players can now forcibly respawn by holding JUMP for 3 seconds after 'death'. You will still have to wait out the normal respawn timer.

** Changes **
- The Focused Pendant of Stone is now a toggle by default, and has some sound effects to indicate when it is toggled on or off.
This can be controlled by the relevant client setting added in this update, for if you want the old behaviour back.

** Fixes **
None

** Code/Internal **
None

Update: 29 Dec, 2024 @ 5:09pm

Version 3.5.1
** New **
None

** Changes **
- Being mounted no longer refreshes double jumps, to prevent Cloud in a Bottle double jump spam, etc. Wings and rocket boots still get their flight times reset.

** Fixes **
None

** Code/Internal **
None

Update: 29 Dec, 2024 @ 5:03pm

Version 3.5.0
** New **
- Added the Focused Pendant of Stone. Make it with a normal Pendant of Stone and a Diamond at an Anvil!
This version allows you to selectively choose when you turn to stone, by holding the tertiary racial skill key (C by default).
Please note that the petrification lingers for a short time after releasing the key.

** Changes **
- Adjusted the Pendant of Stone (and similar items) description to be more accurate to how they work.

** Fixes **
None

** Code/Internal **
- Internal changes to the logic for Pendants of Stone. Should be no noticable functionality difference.

Update: 28 Dec, 2024 @ 10:50pm

Version 3.4.1
** New **
None

** Changes **
- Solar/Lunar Pendants of Stone recipes are now disabled by default. Their recipes can be enabled again in the server config.
These pendants don't really serve any good use outside of a few cheeky applications, so I'm turning them off by default to reduce confusion.
- Updated gold pile seat description.

** Fixes **
None

** Code/Internal **
- Swap language line for 'Can Craft Stone Gun' to be a common line for anything that needs its recipe enabled in config.

Update: 28 Dec, 2024 @ 6:54am

Version 3.4.0 adds the breath bar! No, not the one for oxygen... the one for breath attack stamina!
** New **
- Added a breath bar that will appear while the dragon is using its breath attack. This shows how much breath you have left. The head will close its eyes when your breath is suffering from overuse.
Client configs were also added to move this bar or disable it entirely, if you desire.

** Changes **
- Updated Special Thanks to include Solarium_ for the breath bar idea! Thank you for the suggestion, and although I didn't use the sprites you provided, the general idea set me down on the right path.
- The Stone Shield Trinket now considers being submerged in a liquid as OK for the beneficial component of its effects.

** Fixes **
None

** Code/Internal **
None

Update: 28 Dec, 2024 @ 2:34am

Version 3.3.10
** New **
None

** Changes **
- No longer re-apply hitbox height in PostUpdate() as it wasn't needed.

** Fixes **
- Added an attempted fix for small races falling through some of Starlight River's moving platforms. No promises. This took me an entire day and I still don't really know why it happens.

** Code/Internal **
None