Project Zomboid

Project Zomboid

Holster Time
Mostrando 1-7 de 7 aportaciones
Actualización: 11 OCT 2024 a las 0:42

v=0.0.7

Actualización: 10 OCT 2024 a las 23:26

V=0.0.6
- Fixed a bug that caused Planks to be considered two handed even when trying to equip in a single hand, this caused
barricading windows to stop working.

Actualización: 5 OCT 2024 a las 18:39

v=0.0.5

Added sandbox settings, sped back up the timing a little for default

Actualización: 5 OCT 2024 a las 13:06

v=0.0.4

Just some unbloating of the code, and the algorithm is tweaked to be slightly slower with a smaller upward curve.

The timing felt too unrealistically fast, especially for heavier weapons like shotguns and sledgehammers. So I added a little more Mmph to the weight modifier so you can real feel the weight of your weapons more accurately.
Please feel free to leave any feedback on the mod, I would love to get some feedback to make it even better!

Actualización: 24 SEP 2024 a las 12:24

v=0.0.3

Fixed an issue with improvised weapons not being assigned the correct category, causing their holster speed not to scale with level properly

Actualización: 23 SEP 2024 a las 16:07

v=0.0.2

- Fixed a bug that made equipping weapons take an abnormally long time if not equipped from or to your belt/holster.
- Decreased the minimum max time in modifier calculation (resulting in slightly faster reloading at higher levels especially for lighter items)

Actualización: 19 SEP 2024 a las 14:47

v=0.0.1