Stellaris
! frameworld tweaks
กำลังแสดง 1-10 จาก 45 รายการ
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อัปเดต: 27 ต.ค. @ 4: 41pm
โดย lyra_tcm

อัปเดต: 25 ต.ค. @ 3: 03pm
โดย lyra_tcm

fixed the extra workforce for assembly jobs being misspelled internally

อัปเดต: 20 ต.ค. @ 12: 30pm
โดย lyra_tcm

better loc for outpost job efficiency - moved actual effect onto deposit
fixed outpost situation tooltip being inaccurate

อัปเดต: 19 ต.ค. @ 9: 44pm
โดย lyra_tcm

added a requirement to have upgrade the capital building once to use the second zone slot
added subtitles to districts
outposts now give job efficiency for pop assembly jobs (at a slightly higher rate) rather than generic job efficiency to be more inline with 4.0 pop growth changes
the auto expand situaiton should now benifit from modifiers to decision cost

added inline for subtitles
updated capital housing to new base numbers
reduced hab upgrade to be more inline with mineral to alloy cost ratio
added extra starting alloy district to balence out reduction#
updated the advanced districts to have bae 200 and upgrade with ecus (added an extra alloy distrcit to account for the missing starting alloys)

อัปเดต: 3 ต.ค. @ 9: 23am
โดย lyra_tcm

fixed an issues ppl were having with the frameworld game start events not firing leading to districits missing and other weirdnes

อัปเดต: 2 ต.ค. @ 6: 41pm
โดย lyra_tcm

Moved the voidborne exponent reductions to the arcology project as the habitat techs already get quiet a few bonuses also updated the ascension perk to show that info but low prio so should be overwritten

อัปเดต: 2 ต.ค. @ 6: 09pm
โดย lyra_tcm

fixed auto harvest situation
fixed expansion decision not being set at game start
removed uneeded scripted vars
fixed auto resettle event missing correct scope

อัปเดต: 25 ก.ย. @ 4: 14pm
โดย lyra_tcm

อัปเดต: 25 ก.ย. @ 2: 45pm
โดย lyra_tcm

อัปเดต: 25 ก.ย. @ 2: 34pm
โดย lyra_tcm