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@Irres Polynom pls let me know if this update fixes your issue
This is great in the meantime tho very nice mod
@lunatic could you do the same but for your missing buildings, of note when you do the ecu upgrade to the frameworld you get 3 districts that can take any building type
the starting eco should be far stronger
there should only be the job type zone and a city zone chooseable per district
the "Specialised Farming" is the district that appears for me, but has almost no jobs and crashes when specialisation
You need to use the "Specialized Farming" and not the "Argicultural District". There is one district for food with almost no jobs etc and that one will crash the game. If you are using the correct one and still crash, maybe a mod conflict? Could be mod you load after this one.
i looked through the mod files but couldn't find any difference to the mining district, i really hope this isn't another issue of the spaghetti compiler in the linux version
The trade district gives only housing tho and the Amenities district has hunter-seeker-drone jobs. Replacing a district shows a list with "specialized farming" and "argiculture district", the latter shouldn't exist.
More building slots would be nice. I remember using a mod for that but no idea if it would work right now.
I'm happy to have frameworld back. Thank you! ^^
1) Terrible starting economy, no starting districts, not even energy/minerals/food
1a) graphics list districts as 'specialized' from the start but you need to build and then specialize all of them, which makes the start economy situation even worse. Also you can specialize them other than what they're labelled as, which seems like a problem
2) I'm not sure how I did it, but I was somehow able to get the automate station module situation to crank out modules super fast (by year 2225 I had 240 built). I initially set it to 0% to pause it while fixing economy, then once I had that sorted I set it to 20% and it seems like it was giving a module monthly after than.