Stellaris

Stellaris

! frameworld tweaks
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Update: 3 okt om 9:23

fixed an issues ppl were having with the frameworld game start events not firing leading to districits missing and other weirdnes

Update: 2 okt om 18:41

Moved the voidborne exponent reductions to the arcology project as the habitat techs already get quiet a few bonuses also updated the ascension perk to show that info but low prio so should be overwritten

Update: 2 okt om 18:09

fixed auto harvest situation
fixed expansion decision not being set at game start
removed uneeded scripted vars
fixed auto resettle event missing correct scope

Update: 25 sep om 16:14

Update: 25 sep om 14:45

Update: 25 sep om 14:34

Update: 24 sep om 14:32

move my own variabled to their own file
went through and modified the starting districts to have less bloat
updated districts to only have 1 zone + city
some districts start at half jobs and doulbe with capital upgrade
fixed some scoping issues
removed excess desc as vanilla adds then automatically
added an event that triggers on game start to set up my variables before the gigas event
added better info to districts about job increases
moved loc overwrites to replace

Update: 23 sep om 9:14

Update: 21 sep om 13:50

Reworked expansion mult exponent is lower but base doubled each tier
fixed double start event and remove unneeded start event
removed extra luxury residence when starting with high amenties
reworked starting situation options to show better
changed auto harvest to allow for no strategics harvesting and avoiding asteroid manufactory targets

fixed deposit tooltip being out of date
fixed an automod script being out of date
removed duplicate job descs
fixed missing loc on city zones
moved cost calc for expansion to scrip values
updated expansion tooltip to use the script values/scripted variables so don't have to manually update it everytime I want to change the numbers

Update: 16 sep om 14:49