Total War: WARHAMMER III

Total War: WARHAMMER III

The Dark Lands Campaign
Viser 1–10 av 18 bidrag
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Oppdatering: 1. okt. @ 6.27

Version 1.12 (super late update)

  • Updated for game version 6.3 and main-mod version 3.121
  • I forget the details

Oppdatering: 18. aug. @ 12.55

Version 1.11

  • Updated start pos with some missing stuff
  • Added missing factions to helper scripts

Oppdatering: 9. juli @ 11.57

Version 1.10

  • Enabled the new item fusing script
  • Added new custom mixer factions

Oppdatering: 28. mai @ 7.55

Version 1.9

  • Added new mixer factions to start_pos
  • Make sure you've updated Mixer to the latest version

Oppdatering: 5. apr. @ 4.17

Version 1.8

  • Added the new custom mixer factions
  • Ensure Mixer is updated before reporting any bugs...

Oppdatering: 29. mars @ 21.31

Version 1.7

  • Fixed custom mixer faction tech trees

Oppdatering: 29. mars @ 7.21

Version 1.6

  • Fixed victory conditions

Oppdatering: 27. mars @ 22.53

Version 1.5

  • Updated Katarin and Kostaltyn's victory conditions to match vanilla IE

Oppdatering: 26. mars @ 14.50

Version 1.4

  • Updated for game version 6.1
  • Enabled the new kislev and tzeentch script stuff
  • Added new mixer custom factions and cultures
  • Reordered mixer custom factions in the start_pos so they are nicer and corrected some mistakes
  • Added that new faction wh3_main_ogre_stoneshatter, not actually playable
  • Reworked the victory_conditions script set-up. It now modifies the "main" script which is in the main TOW mod's .pack
  • Endgames should be fixed, probably

Oppdatering: 10. mars @ 9.57

Version 1.3

  • Added Black Dwarf's Forge script