Total War: WARHAMMER III

Total War: WARHAMMER III

The Dark Lands Campaign
Visar 1–10 av 18 poster
< 1  2 >
Uppdatering: 1 okt @ 6:27

Version 1.12 (super late update)

  • Updated for game version 6.3 and main-mod version 3.121
  • I forget the details

Uppdatering: 18 aug @ 12:55

Version 1.11

  • Updated start pos with some missing stuff
  • Added missing factions to helper scripts

Uppdatering: 9 jul @ 11:57

Version 1.10

  • Enabled the new item fusing script
  • Added new custom mixer factions

Uppdatering: 28 maj @ 7:55

Version 1.9

  • Added new mixer factions to start_pos
  • Make sure you've updated Mixer to the latest version

Uppdatering: 5 apr @ 4:17

Version 1.8

  • Added the new custom mixer factions
  • Ensure Mixer is updated before reporting any bugs...

Uppdatering: 29 mar @ 21:31

Version 1.7

  • Fixed custom mixer faction tech trees

Uppdatering: 29 mar @ 7:21

Version 1.6

  • Fixed victory conditions

Uppdatering: 27 mar @ 22:53

Version 1.5

  • Updated Katarin and Kostaltyn's victory conditions to match vanilla IE

Uppdatering: 26 mar @ 14:50

Version 1.4

  • Updated for game version 6.1
  • Enabled the new kislev and tzeentch script stuff
  • Added new mixer custom factions and cultures
  • Reordered mixer custom factions in the start_pos so they are nicer and corrected some mistakes
  • Added that new faction wh3_main_ogre_stoneshatter, not actually playable
  • Reworked the victory_conditions script set-up. It now modifies the "main" script which is in the main TOW mod's .pack
  • Endgames should be fixed, probably

Uppdatering: 10 mar @ 9:57

Version 1.3

  • Added Black Dwarf's Forge script