Crusader Kings III

Crusader Kings III

AGOT Additional Models and Special Buildings
Viser 71–80 av 94 bidrag
< 1 ... 6  7  8  9  10 >
Oppdatering: 7. okt. 2024 @ 8.12

- Hotfix for corrupted upload
- Hookmarket now location of seven gates (for realz this time)

Oppdatering: 6. okt. 2024 @ 16.23

- Updated for AGOT RtP update
- Changed Seven Gates of Kings Landing from a duchy building to a special building located in Hookmarket
- This will cause the walls of Kings Landing to disappear in ongoing saves but has freed the mod from another potential cause of issue with other mods
- Updated Daemon's Courtroom in Bloodstone to use the Dragonstone throne from the TV series

Oppdatering: 24. sep. 2024 @ 6.33

- Update for new AGOT release
- Added compatibility with Colonizable Valyria courtrooms & provinces

Oppdatering: 23. sep. 2024 @ 14.47

Oppdatering: 17. sep. 2024 @ 8.06

- Update to Bloodstone model flow
- Added a 4th tier to Bloodstone to expand the port and add walls to the Dragonhall
- Increased compatibility with other mods by removing model dependency on the vanilla mod holding/special building locator files

Oppdatering: 14. sep. 2024 @ 8.12

- Fix for mini Bloodstone model that wasn't a change meant to be live yet
- Added Decision for Feudal Lords who take control of the Stepstones to change the holdings from Pirate to Feudal

Oppdatering: 14. sep. 2024 @ 4.37

- Updated province history files for King's Landing construction in early bookmarks
- Changed requirements for building of Bloodstone Special Buildings so you can still be a pirate and construct

Oppdatering: 13. sep. 2024 @ 12.34

- Hotfix to correct mod conflict

Oppdatering: 13. sep. 2024 @ 6.42

- Fixed issue with throne artifact slot being in the incorrect position in the Bloodstone Dragonhall

Oppdatering: 12. sep. 2024 @ 11.41

- Error log cleanup patch