Crusader Kings III

Crusader Kings III

AGOT Additional Models and Special Buildings
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Update: 7 okt 2024 om 8:12

- Hotfix for corrupted upload
- Hookmarket now location of seven gates (for realz this time)

Update: 6 okt 2024 om 16:23

- Updated for AGOT RtP update
- Changed Seven Gates of Kings Landing from a duchy building to a special building located in Hookmarket
- This will cause the walls of Kings Landing to disappear in ongoing saves but has freed the mod from another potential cause of issue with other mods
- Updated Daemon's Courtroom in Bloodstone to use the Dragonstone throne from the TV series

Update: 24 sep 2024 om 6:33

- Update for new AGOT release
- Added compatibility with Colonizable Valyria courtrooms & provinces

Update: 23 sep 2024 om 14:47

Update: 17 sep 2024 om 8:06

- Update to Bloodstone model flow
- Added a 4th tier to Bloodstone to expand the port and add walls to the Dragonhall
- Increased compatibility with other mods by removing model dependency on the vanilla mod holding/special building locator files

Update: 14 sep 2024 om 8:12

- Fix for mini Bloodstone model that wasn't a change meant to be live yet
- Added Decision for Feudal Lords who take control of the Stepstones to change the holdings from Pirate to Feudal

Update: 14 sep 2024 om 4:37

- Updated province history files for King's Landing construction in early bookmarks
- Changed requirements for building of Bloodstone Special Buildings so you can still be a pirate and construct

Update: 13 sep 2024 om 12:34

- Hotfix to correct mod conflict

Update: 13 sep 2024 om 6:42

- Fixed issue with throne artifact slot being in the incorrect position in the Bloodstone Dragonhall

Update: 12 sep 2024 om 11:41

- Error log cleanup patch