Crusader Kings III

Crusader Kings III

AGOT Additional Models and Special Buildings
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Actualización: 7 OCT 2024 a las 8:12 a. m.

- Hotfix for corrupted upload
- Hookmarket now location of seven gates (for realz this time)

Actualización: 6 OCT 2024 a las 4:23 p. m.

- Updated for AGOT RtP update
- Changed Seven Gates of Kings Landing from a duchy building to a special building located in Hookmarket
- This will cause the walls of Kings Landing to disappear in ongoing saves but has freed the mod from another potential cause of issue with other mods
- Updated Daemon's Courtroom in Bloodstone to use the Dragonstone throne from the TV series

Actualización: 24 SEP 2024 a las 6:33 a. m.

- Update for new AGOT release
- Added compatibility with Colonizable Valyria courtrooms & provinces

Actualización: 23 SEP 2024 a las 2:47 p. m.

Actualización: 17 SEP 2024 a las 8:06 a. m.

- Update to Bloodstone model flow
- Added a 4th tier to Bloodstone to expand the port and add walls to the Dragonhall
- Increased compatibility with other mods by removing model dependency on the vanilla mod holding/special building locator files

Actualización: 14 SEP 2024 a las 8:12 a. m.

- Fix for mini Bloodstone model that wasn't a change meant to be live yet
- Added Decision for Feudal Lords who take control of the Stepstones to change the holdings from Pirate to Feudal

Actualización: 14 SEP 2024 a las 4:37 a. m.

- Updated province history files for King's Landing construction in early bookmarks
- Changed requirements for building of Bloodstone Special Buildings so you can still be a pirate and construct

Actualización: 13 SEP 2024 a las 12:34 p. m.

- Hotfix to correct mod conflict

Actualización: 13 SEP 2024 a las 6:42 a. m.

- Fixed issue with throne artifact slot being in the incorrect position in the Bloodstone Dragonhall

Actualización: 12 SEP 2024 a las 11:41 a. m.

- Error log cleanup patch