Crusader Kings III

Crusader Kings III

AGOT Additional Models and Special Buildings
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Opdatering: 6. okt. 2024 kl. 16:23

- Updated for AGOT RtP update
- Changed Seven Gates of Kings Landing from a duchy building to a special building located in Hookmarket
- This will cause the walls of Kings Landing to disappear in ongoing saves but has freed the mod from another potential cause of issue with other mods
- Updated Daemon's Courtroom in Bloodstone to use the Dragonstone throne from the TV series

Opdatering: 24. sep. 2024 kl. 6:33

- Update for new AGOT release
- Added compatibility with Colonizable Valyria courtrooms & provinces

Opdatering: 23. sep. 2024 kl. 14:47

Opdatering: 17. sep. 2024 kl. 8:06

- Update to Bloodstone model flow
- Added a 4th tier to Bloodstone to expand the port and add walls to the Dragonhall
- Increased compatibility with other mods by removing model dependency on the vanilla mod holding/special building locator files

Opdatering: 14. sep. 2024 kl. 8:12

- Fix for mini Bloodstone model that wasn't a change meant to be live yet
- Added Decision for Feudal Lords who take control of the Stepstones to change the holdings from Pirate to Feudal

Opdatering: 14. sep. 2024 kl. 4:37

- Updated province history files for King's Landing construction in early bookmarks
- Changed requirements for building of Bloodstone Special Buildings so you can still be a pirate and construct

Opdatering: 13. sep. 2024 kl. 12:34

- Hotfix to correct mod conflict

Opdatering: 13. sep. 2024 kl. 6:42

- Fixed issue with throne artifact slot being in the incorrect position in the Bloodstone Dragonhall

Opdatering: 12. sep. 2024 kl. 11:41

- Error log cleanup patch

Opdatering: 12. sep. 2024 kl. 8:16

- Hotfix for minor issues