RimWorld
Vehicles: CE ammo description
Показані результати 1–10 із 21
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Оновлено: 23 лип. о 21:04
автор: Just

Improve robustness in case of input corrupted data from other mods.
Apply intensive check and error reporting to avoid null-reference crash.

Оновлено: 18 лип. о 9:37
автор: Just

1.5 and 1.6 now have the same Assembly.
- C#: Usuing reflection to get TurretDef field.

Оновлено: 16 лип. о 9:34
автор: Just

Retrospective update for V1.5: fix skipping some turrets

Оновлено: 16 лип. о 8:43
автор: Just

Update to 1.6 and new CE & VF versions

Make sure you are on the latest CE (Combat Extended) and VF (Vehicle Framework) versions.
CE has not yet been released for 1.6, so use the GitHub version instead (Development branch).

Оновлено: 20 січ. о 11:54
автор: Just

Fixes null-reference exceptions.
Corner cases:
- Upgrade Tree without any real upgrades inside (no "upgrades" node)
- Turret upgrade removes turret without adding any new (no "turrets" node)

Оновлено: 31 серп. 2024 о 5:53
автор: Just

C# Clean-up

Оновлено: 31 серп. 2024 о 3:42
автор: Just

Complete rewrite of the mod on C#: now it goes through all vehicles and automatically insert the links.

Оновлено: 27 серп. 2024 о 14:08
автор: Just

Add: RimThunder - Warhorse of Reich
Add: CE Patches of Landkreuzer P1000 Ratte
Add: Object 279 for RimWorld
Add: R3 Capraia

Оновлено: 27 серп. 2024 о 13:24
автор: Just

Hotfix: Korean Armory II - Vehicles (check if vehicle exists)

Оновлено: 27 серп. 2024 о 13:02
автор: Just

Add: Mechanization - MobileWorker
Add: The Dead Man's Switch - Motorized